//------------------------------------------------------
//drViI
//񉹃[g
//POPX@Ηj
//------------------------------------------------------
[top]

// voice05 = so2719 yz
// voice07 = sa0521 y񉹁z
// voice10 = rk1149 yz
// voice12 = xb0085 ytz

<Mov game_day,1019>
<Mov game_time,0800>
//\@Eԁ@POPXΗjEW
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@


yjz
uEEEEEEHv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

̖A͌ȂBȂ񂾂qCB<KW><WinClear>

܂EEEB<KW><WinClear>

ւIÍAo邱ƂɂB<KW><WinClear>

<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
u͂Ȃ̂Hv<KW><WinClear>

Ƃ̑OŃLLƕӂMA񉹂̎pTBł̎p͌炸AlqȂB<KW><WinClear>

̍ɁA񉹂̂ƂCɂȂB<KW><WinClear>

yjz
udȂBsv<KW><WinClear>

QɂԂ₢āAI͕oB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj

<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@

ɓƁA񉹂̎pɌB<KW><WinClear>

ꏏɓoZłȂǁA񉹂̎p邱ƂoăI̓zbƂ邱ƂoB<KW><WinClear>

<SoundFade 0,out,4000>

//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk1149.ogg>
<Image 1,rk_02a,>
<Update Cross,500>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yz
u͂悤AjNv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 5,so2719.ogg>
<Image 1,so_13a,>
<Image 2,rk_02a,E>
<Update Cross,500>

yz
uA͂EEEv<KW><WinClear>

yjz
uAAӂƂ͂悤v<KW><WinClear>

<SoundPlay 10,rk1150.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uŋߊˁBɉĂ͏IĊv<KW><WinClear>

ӂɂ͈ǁAI͍񉹂ƘbBłȃI̋CȂĂ\ȂA͌tĂB<KW><WinClear>

ǂɂԂBCCĂ܂̂AdȂƎvB<KW><WinClear>

󂪘bĂԂAI̓``ƍ񉹂𓐂݌ĂB񉹂͂ȃIɂ͋ClqȂȀɎ𗎂ƂĂB<KW><WinClear>

̗lq́Ał悤ɌB܂ĂƂŔYł񂾂낤H<KW><WinClear>

//G@󐧕@ʊ{@QE

<SoundPlay 10,rk1151.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uƁA낻搶鎞Ԃˁv<KW><WinClear>

yjz
uAȁv<KW><WinClear>

//G@@

<ImageInit 2>
<Update Cross,500>

//G@󐧕@ʂ@Q

<SoundPlay 5,so2720.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

//G@

<ChrInit>
<Update Cross,500>

悤₭JāAI͂񉹂̑OɈړBłƋC񉹂グB<KW><WinClear>

<SoundFade 0,out,4000>

//ʁ@PL\
//G@񉹐@ʊ{@P

<SoundPlay 7,sa0521.ogg>
<Image 1,sa_01a,>
<Update Cross,500>

<SoundLoad 0,bgm05.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

y񉹁z
ujEEEv<KW><WinClear>

yjz
u͂悤v<KW><WinClear>

<SoundPlay 7,sa0522.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
uA͂v<KW><WinClear>

yjz
uCȂȁB̂ƂEEEv<KW><WinClear>

<SoundFade 0,out,4000>

//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P
//L@wi@uikĂj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@t͗GȂ

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 12,xb0085.ogg>
ytz
u邳AȂɒȂv<KW><WinClear>

yjz
úA͂EEEv<KW><WinClear>

܂搶𖳎āA񉹂Ƙb킯ɂ͂ȂBI͎dȂȂɂB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,1020>
//\@ԁ@POQO
//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P
//L@wi@uixݎԁj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@

yjz
u悤₭Iv<KW><WinClear>

PԖڂIuԁAI͂ɗオBł悤₭񉹂ƘbB<KW><WinClear>

Ȏvőf񉹂̌ɋߊB<KW><WinClear>

//ʁ@PL\
//G@񉹐@ʊ{@P

<Image 1,sa_01a,>
<Update Cross,500>

yjz
u񉹁Ab񂾂ǁEEEv<KW><WinClear>

//G@񉹐@ʈ@P

<SoundPlay 7,sa0523.ogg>
<Image 1,sa_08a,>
<Update Cross,500>
y񉹁z
uEEEEEEv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
u񉹁IHv<KW><WinClear>

IbƁA񉹂͕ԎԂƂȂオ苳očsĂ܂B<KW><WinClear>

ǂȂ̂AIɂ̓TbpłȂB񉹂IȂāAȂƗł킯ȂB<KW><WinClear>

R킩炸hÍAȂɂlꂸ̐Ȃɍčl邱ƂłȂB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,1225>
//\@ԁ@PQQT
<ImageLoad 0,BG_02a.bmp>
<Update Cross,1000>
//wi@GgXi~j@

x݁A̂悤ɃpwB͂ƂƂ^Ȃ̂AJ[p͔ȂB<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

񉹂Ƃ́A܂b܂ƂɂĂȂBꂪp̍wƊ֌W邩Ƃ΁A܂ȂƂȂB<KW><WinClear>

AIƂĂ̓J[pȂƂA񉹂ƉbĂȂƂ̂قĥ͊mB<KW><WinClear>

ǂ邩H<KW><WinClear>

̒x݂B񉹂TĘb`XȂ̂͊mB񉹂ǂɂ邩ǍĂB<KW><WinClear>

̏ꏊɌāAI͎Ԃ𖳑ʂɂȂ悤ɋ}ňړB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_05a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@

yjz
uς肱EEEv<KW><WinClear>

񉹂͉ォiF𒭂߂ĂBKقɊw̎p͌Ȃ̂ŁAI͏傫Ȑō񉹂Ă񂾁B<KW><WinClear>

<SoundFade 0,out,4000>

//ʁ@PL\
//G@񉹐@ʊ{@P

<SoundPlay 7,sa0524.ogg>
<Image 1,sa_01a,>
<Update Cross,500>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

y񉹁z
ujEEEv<KW><WinClear>

//G@񉹐@ʈ@P

<SoundPlay 7,sa0525.ogg>
<Image 1,sa_08a,>
<Update Cross,500>
y񉹁z
uEEEEEEv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
u҂Ăv<KW><WinClear>

ỈʂAォ狎낤Ƃ񉹂̘r͂񂾁B񉹂͂ɂ͒Rlq͌ȂŁAIւƑ̂B<KW><WinClear>

//G@񉹐@ʈ@P

<Image 1,sa_08a,>
<Update Cross,500>

yjz
uȂŔ񂾂H@IȂɂ̂H@Ȃӂ邩炳v<KW><WinClear>

//G@񉹐@ڂ炷@P

<SoundPlay 7,sa0526.ogg>
<Image 1,sa_14a,>
<Update Cross,500>
y񉹁z
uAj͂ȂɂĂȂEEEv<KW><WinClear>

yjz
uȂȂŔ񂾂v<KW><WinClear>

//G@񉹐@{@P

<SoundPlay 7,sa0527.ogg>
<Image 1,sa_10a,>
<Update Cross,500>
y񉹁z
úBv琶܂ꂽ݂ĂƁv<KW><WinClear>

yjz
uȂ̓`Ȃv<KW><WinClear>

//G@񉹐@ɂށ@P

<SoundPlay 7,sa0528.ogg>
<Image 1,sa_13a,>
<Update Cross,500>
y񉹁z
ujɂƂĂ͓`łAɂ͎v<KW><WinClear>

yjz
u񉹁EEEv<KW><WinClear>

//G@񉹐@ʈ@P

<SoundPlay 7,sa0529.ogg>
<Image 1,sa_08a,>
<Update Cross,500>
y񉹁z
uAjɎ̋C`āAłvĂBł̎vA{͂̂̂Ȃ񂾂Hv<KW><WinClear>

<SoundPlay 7,sa0530.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
ujɑ΂Ă̂̋CAȂ̂ЂƂ̂ȂāAȂ́EEEv<KW><WinClear>

yjz
uAȂƁEEEA֌WȂHv<KW><WinClear>

//G@񉹐@ʓ{@P

<SoundPlay 7,sa0531.ogg>
<Image 1,sa_04a,>
<Update Cross,500>
y񉹁z
uj͕ĂȂI@jɎv`邽߂ɑ݂ĂA̋CȂĂ킩ȂIv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
u񉹁Iv<KW><WinClear>

񂾍񉹂̓I̐Î~U؂āAォ瓦o悤ɋĂB<KW><WinClear>

yjz
uv`邽߂EEEv<KW><WinClear>

̌t]ɒtAƑO犴Ăs傫Ȃ̂B<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,1350>
//\@ԁ@PTO
<ImageLoad 0,BG_08a.bmp>
<Update Cross,1000>
//wi@L@

yjz
u͂EEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

SԖڂIAI͂ЂƂLœĂB񉹂̎p͒x݂ŌɌĂȂBǂw𑁑ނ悤B<KW><WinClear>

̍񉹂̍sA܂܂IsɂB<KW><WinClear>

//ʁ@PL\
//G@󐧕@@P

<SoundPlay 5,so2721.ogg>
<Image 1,so_13a,>
<Update Cross,500>
yz
u[EEEv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

<SoundPlay 5,so2722.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uǂ́H@Â炵ĂHv<KW><WinClear>

yjz
uƂȁv<KW><WinClear>

//G@󐧕@ʂ@P

<SoundPlay 5,so2723.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
ûƁHv<KW><WinClear>

yjz
uׁAʂɂȂ񂶂Ȃv<KW><WinClear>

//G@󐧕@[bI@P

<SoundPlay 5,so2724.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
uEEEEEEIv<KW><WinClear>

yjz
uȂ񂾂v<KW><WinClear>

<SoundPlay 5,so2725.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[̃oJIv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
uȂȂ񂾂A܂ŁEEEv<KW><WinClear>

KbNƍāAI͊߂B<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,1520>
//\@ԁ@RQO
//L@wi@uikĂj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//L@t͗GȂ

<SoundPlay 12,xb0086.ogg>
ytz
uł́A͂܂łɂ܂BCĉZĂv<KW><WinClear>

//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[

yjz
uEEEEEEv<KW><WinClear>

//L@wi@uixݎԁj
//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@[

񉹂͑ނ񂾂ȁB<KW><WinClear>

dȂAЂƂŋA낤B<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_25b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@[

ς肢ȂEEEB<KW><WinClear>

Ǝv񂾂ǂȁB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_24b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ZX@[

wOsĂ݂悤EEEH<KW><WinClear>

A߂ĂB<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

Ȃ񂾂ߑ΂肵ĂB͉Ȃő傫Ȃ΂Ȃ̂AdȂB<KW><WinClear>

ƂɋA낤B<KW><WinClear>

I͂߂āAoB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//tOB
//񉹃tOQȏ㗧Ă@s023
//񉹃tOPȉĂ@s024

<Return>


