//------------------------------------------------------
//drViI
//񉹃[g
//POPU@yj
//------------------------------------------------------
[top]

// voice05 = so2674 yz
// voice07 = sa0401 y񉹁z

<Mov game_day,1016>
<Mov game_time,0000>
//\@@POPUyj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_27b.bmp>
<Update Cross,1000>
//wi@uiKj@[

́EEEB<KW><WinClear>

̋uH<KW><WinClear>

̓`́EEEB<KW><WinClear>

<SoundLoad 0,bgm12.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//CxgG@ߋ󎆔s@
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj
<ChrInit>
<ImageLoad 1,EA_02a.bmp>
<Update Cross,1000>

<SoundPlay 5,so2674.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

L~͒NH<KW><WinClear>

L~́EEEB<KW><WinClear>

mĂH<KW><WinClear>

ႤBI͒mȂB<KW><WinClear>

łA͋̕ĆEEEB<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

//CxgG@ߋ󎆔s@Q
//L@\ĹHHH<KW><WinClear>
<ChrInit>
<ImageLoad 1,EA_02b.bmp>
<Update Cross,1000>

<SoundPlay 7,sa0401.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEɍsEEE΁v<KW><WinClear>

yjz
uAL~́EEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0402.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uȂ̌ɁAKEEEv<KW><WinClear>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
<Mov game_time,0900>
//\@ԁ@X


//s019a

<Return>


