//------------------------------------------------------
//drViI
//񉹃[g
//POPT@j
//񉹃tOA
//------------------------------------------------------
[top]

// voice05 = so2655 yz
// voice07 = sa0374 y񉹁z

<SoundLoad 0,bgm05.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_10a.bmp>
<Update Cross,1000>
//wi@iw߂̓j@
//ʁ@PL\
//G@񉹐@ʏ΂@P

<Image 1,sa_07a,>
<Update Cross,500>

yjz
uAwɂ͂ꂽHv<KW><WinClear>

//G@񉹐@ʊ{@P

<SoundPlay 7,sa0374.ogg>
<Image 1,sa_01a,>
<Update Cross,500>
y񉹁z
uA܂񂺂BėFBoȂ񂾂v<KW><WinClear>

yjz
uBƂȁv<KW><WinClear>

//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0375.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
uÁBjv<KW><WinClear>

yjz
uIHv<KW><WinClear>

//G@񉹐@Ƃ@P

<SoundPlay 7,sa0376.ogg>
<Image 1,sa_11a,>
<Update Cross,500>
y񉹁z
uEEEv<KW><WinClear>

yjz
u܁A܂A͊ǁEEEBłAقAFB͑ق񂶂ȂȂv<KW><WinClear>

//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0377.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
uNXEEEv<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

񉹂͍QĂĂIAȂ񂾂yɔ΂ŌĂB<KW><WinClear>

Ȋ炳ČƁA܂܂QĂ邶ȂEEEB<KW><WinClear>

Ɏ炵āAI͊wւƌB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj

<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@PL\
//G@񉹐@ʏ΂@P

<SoundPlay 7,sa0378.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
ułˁA傫ȃvKƎv́v<KW><WinClear>

yjz
u`A͍񉹂̂悤ȋC邼v<KW><WinClear>

//G@񉹐@ʊ{@P

<SoundPlay 7,sa0379.ogg>
<Image 1,sa_01a,>
<Update Cross,500>
y񉹁z
uȂEEEv<KW><WinClear>

//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P

yjz
uƁA`C܂ȁBȂɍ邩v<KW><WinClear>

//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0380.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
uv<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󐧕@ʂ@P

<SoundPlay 5,so2655.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s018c

<Return>


