//------------------------------------------------------
//drViI
//񉹃[g
//POPT@j
//------------------------------------------------------
[top]

// voice05 = so2652 yz
// voice07 = sa0359 y񉹁z
// voice08 = al1700 y肷z

<Mov game_day,1015>
<Mov game_time,0000>
//\@@POPTj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_27b.bmp>
<Update Cross,1000>
//wi@uiKj@[

́EEEB<KW><WinClear>

̋uH<KW><WinClear>

̓`́EEEB<KW><WinClear>

<SoundLoad 0,bgm12.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//CxgG@ߋ󎆔s@
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<ChrInit>
<ImageLoad 1,EA_02a.bmp>
<Update Cross,1000>

<SoundPlay 5,so2652.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

L~͒NH<KW><WinClear>

L~́EEEB<KW><WinClear>

mĂH<KW><WinClear>

ႤBI͒mȂB<KW><WinClear>

łA͋̕ĆEEEB<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2653.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEˁEEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
//ʁ@
<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@


yjz
u܂EEEHv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ǂŋߓ悤Ȗ<KW><WinClear>

ςHƂɜ߂ꂽAIB<KW><WinClear>

yjz
u`AϑzĂȂ񂩃_ȁv<KW><WinClear>

̍lɋ΂ĂAI͒ւ邽߂ɗオB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uĂƁA̒т́EEEv<KW><WinClear>

<SoundFade 0,out,4000>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundPlay 8,al1700.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
u͂AZv<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u͂悤BôHv<KW><WinClear>

<SoundPlay 8,al1701.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uv<KW><WinClear>

yjz
uv<KW><WinClear>

<SoundPlay 8,al1702.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uႠAsˁv<KW><WinClear>

yjz
uv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
uĂƁAIтƐHׂ悤v<KW><WinClear>

肷ԂočŝāAI͂肷̗pӂтHׂB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,0825>
//\@ԁ@WQT

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
u낻Ƃo邩EEEv<KW><WinClear>

<SoundLoad 2,SE045.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@փ`C@P

yjz
uH@ȎԂƋ󂩁H@vԂȊȁv<KW><WinClear>

<SoundFade 0,out,4000>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_13a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƑO@
//ʁ@PL\
//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0359.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
u͂悤v<KW><WinClear>

<SoundLoad 0,bgm05.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uA񉹁EEEHv<KW><WinClear>

//G@񉹐@ʊ{@P

<SoundPlay 7,sa0360.ogg>
<Image 1,sa_01a,>
<Update Cross,500>
y񉹁z
uEEEEEEHv<KW><WinClear>

yjz
uAAȂłȂv<KW><WinClear>

󂾂Ǝv̂ɂȁBł񉹂}ɗĂȂāA͂ŊB<KW><WinClear>

//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0361.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
ujAsv<KW><WinClear>

yjz
uAȁv<KW><WinClear>

Ă悤ɁA񉹂̓ỈɕԁBIɑ΂ĈaȂꏏɕoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_10a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@iw߂̓j@
//ʁ@PL\
//G@񉹐@ʏ΂@P

<SoundPlay 7,sa0362.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
uςÂ̂DBĔ񂾂v<KW><WinClear>

yjz
u͂́A񉹂̓zgɊÂ̂Dȁv<KW><WinClear>

<SoundPlay 7,sa0363.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
uADv<KW><WinClear>

܂ŊȊꂽAIƂĂ炩oȂȁB<KW><WinClear>

//I
//Hו̘b@s018a
//w̘b@s018b

<Return>


