//------------------------------------------------------
//drViI
//񉹃[g
//POPR@j
//------------------------------------------------------
[top]

// voice07 = sa0292 y񉹁z
// voice08 = al1691 y肷z
// voice10 = rk1102 yz
// voice11 = ki0180 y֊̍ߐlz

<Mov game_day,1013>
<Mov game_time,0000>
//\@@POPRj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
//ʁ@
//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0180.ogg>
yHHHz
uPCEEEv<KW><WinClear>

<SoundLoad 0,bgm13.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0181.ogg>
yHHHz
uPCEEEv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0182.ogg>
yHHHz
uN\NmgLn`JC]APCEEEv<KW><WinClear>

yjz
u񑩁Hv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0183.ogg>
yHHHz
uXfj`JEEEv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0184.ogg>
yHHHz
utAC}VoNJEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<Mov game_time,0800>
//\@ԁ@W
//<SoundLoad 2,SE133.ogg>
//<SoundLoop 2,Off>
//<SoundRun 2,Play>
//rd@ڊo܂v@s[g

//rd@ڊo܂v@~
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
uӂ킟`v<KW><WinClear>

//ʁ@PL\
//G@肷@ʍ@P

<SoundPlay 8,al1691.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
u͂悤AZEEEv<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u͂悤BǂHv<KW><WinClear>

<SoundPlay 8,al1692.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uM͂Ȃ݂v<KW><WinClear>

yjz
uBł܂薳Ȃv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al1693.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uBႠA낻sˁv<KW><WinClear>

yjz
uv<KW><WinClear>

//G@

<SoundFade 0,out,4000>

<ImageInit 1>
<Update Cross,500>

yjz
uĂƁAIѐHׂēoZ邩v<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ЂƂāAI̓e[uɒuĂ钩тHׂB<KW><WinClear>

<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@

Ɠ͌ȂB܂ЂƂœoZĂ񂾂낤H@Ȃ̂Ƃ΂肪ɕԁB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 10,rk1102.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u₠A͂悤v<KW><WinClear>

<SoundFade 0,out,4000>

yjz
uEEEv<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<Image 1,rk_02a,>
<Update Cross,500>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>


yjz
u͂悤ABoZɂOƉȂāAȁv<KW><WinClear>

<SoundPlay 10,rk1103.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uH@l͎͂vȂǂˁv<KW><WinClear>

yjz
u܂ǁEEEBł܂IƈꏏɓoZȂ̂IHv<KW><WinClear>

//G@󐧕@ʋ΁@P

<SoundPlay 10,rk1104.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
u錾邶ȂBeFmYȂoZł`XȂ񂾁BƊɂĂ񂶂ȂȁHv<KW><WinClear>

yjz
uȂłOƊYȂȂȂ񂾁Iv<KW><WinClear>

//G@󐧕@ʃe@P

<SoundPlay 10,rk1105.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uӁEEEv<KW><WinClear>

yjz
ueȁv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk1106.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uāA낻BȂbŒxȂĂAɊԔˁv<KW><WinClear>

yjz
uȂāAOȂv<KW><WinClear>

ς藧ƘbĂƁABȂ񂾂vXɂĘbǁÅz͕ςȂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_10a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@iw߂̓j@
//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk1107.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uƂŌjNv<KW><WinClear>

yjz
uȂ񂾁H@܂ȂƂAO̗тɔt邼v<KW><WinClear>

//G@󐧕@ʋ@P

<SoundPlay 10,rk1108.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
uA|Ƃˁv<KW><WinClear>

yjz
ułǂ񂾁Hv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk1109.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uŋ߁AςƂ͂ȂHv<KW><WinClear>

yjz
uςƁH@ȁAɔĂC邱ƂȁBȂ񂩒mĂ邩Hv<KW><WinClear>

//G@󐧕@ʕځ@P

<SoundPlay 10,rk1110.ogg>
<Image 1,rk_11a,>
<Update Cross,500>
yz
uAl͂ȂɂmȂv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundPlay 10,rk1111.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uɂ͋̍l񂾂B܂CɂȂق񂶂Ȃȁv<KW><WinClear>

yjz
uӂAOɂĂ͒ӌȁBƕςȗRt肷邩Ǝv̂Ɂv<KW><WinClear>

<SoundPlay 10,rk1112.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk1113.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uȊOɕςƂ͂Ȃ̂Hv<KW><WinClear>

yjz
uȊOEEEBAςȖȂv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk1114.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uςȖH@͂ǂȖv<KW><WinClear>

yjz
u܂AȁBNƂقƂǖYꂿ܂񂾂ǁEEEv<KW><WinClear>

yjz
umȂ̎qƒmȂꏊŗVł郄cƂAȂ񂩕|Ȓj̐Ŗ񑩂ǂƂ郄cv<KW><WinClear>

//G@󐧕@ʏł@P

<SoundPlay 10,rk1115.ogg>
<Image 1,rk_06a,>
<Update Cross,500>
yz
uAȂ񂾁EEEB͕ςȖˁv<KW><WinClear>

yjz
uƂĂAȂ񂩖ɔȁBŋ߃I͂CȂ񂾁v<KW><WinClear>

<SoundPlay 10,rk1116.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
upɂɌ̂Hv<KW><WinClear>

yjz
u\ȁv<KW><WinClear>

<SoundPlay 10,rk1117.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uAEEEv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk1118.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u܁A܂AȂƂBƌjN͑z͂񂾂ˁv<KW><WinClear>

yjz
uz͂˂EEEB̖ϑz͂ɂ͓GȂƎvAÍv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk1119.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uϑz͂āEEEB_ȕŎgP̂悤ȋC񂾂ǁHv<KW><WinClear>

yjz
u̕Ŏgȁv<KW><WinClear>

<SoundPlay 10,rk1120.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ujN͖l̂ƂAȂӂɌĂ̂Hv<KW><WinClear>

yjz
u[ƌĂv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk1121.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uʔkBjNAЂƂ΂킹˔\ˁv<KW><WinClear>

yjz
u邩EEEv<KW><WinClear>

//G@󐧕@ʏ΂@P

<SoundPlay 10,rk1122.ogg>
<Image 1,rk_10a,>
<Update Cross,500>
yz
u͂͂EEEv<KW><WinClear>

yjz
u|WeBuȃc߁v<KW><WinClear>

Ȃ񂩔YłlqǁAς{Iɗ͂cȂ񂾁BƔYł悤Ɍ̂AI̊ႢɈႢȂB<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk1123.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uEEEv<KW><WinClear>

yjz
uǂHv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@񉹐@ʔ΂ށ@Q
//G@󐧕@ʊ{@QE

<SoundPlay 7,sa0292.ogg>
<Image 1,sa_05a,>
<Image 2,rk_01a,E>
<Update Cross,500>
y񉹁z
u͂Ajv<KW><WinClear>

yjz
u͂悤v<KW><WinClear>

<SoundPlay 7,sa0293.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
u삳A͂v<KW><WinClear>

//G@󐧕@ʏł@QE

<SoundPlay 10,rk1124.ogg>
<Image 2,rk_06a,E>
<Update Cross,500>
yz
uA₠A͂悤v<KW><WinClear>

//G@񉹐@ʏ΂@Q

<SoundPlay 7,sa0294.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
ûˁAjEEEv<KW><WinClear>

//G@󐧕@ʐ^@QE

<SoundPlay 10,rk1125.ogg>
<Image 2,rk_12a,E>
<Update Cross,500>
yz
u낻}ȂƒxˁBv<KW><WinClear>

yjz
uȂɁIHv<KW><WinClear>

̌tɘrvm߂ƁAmɋ}ق悤ȎԂɂȂĂB<KW><WinClear>

yjz
u񉹁A邼v<KW><WinClear>

//G@񉹐@@Q

<SoundPlay 7,sa0295.ogg>
<Image 1,sa_12a,>
<Update Cross,500>
y񉹁z
uIv<KW><WinClear>

Ȃy񉹂ɋ΂ȂAI͊wɌđoB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s016a

<Return>


