//------------------------------------------------------
//drViI
//󃋁[g
//POPT@j
//------------------------------------------------------
[top]

// voice10 = rk1033 yz
// voice11 = ki0145 y֊̍ߐlz

<Mov game_time,2300>
//\@ԁ@PP

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_13c.bmp>
<Update Cross,1000>
//wi@ƑO@
//ʁ@PL\
//G@󎄕@ʐ^@P

<SoundPlay 10,rk1033.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<Mov game_time,0200>
//\@ԁ@Q

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_18d.bmp>
<Update Cross,1000>
//wi@ƌj@
//ʁ@PL\
//G@󎄕@ʐ^@P

<Image 1,rk_12a,>
<Update Cross,500>

<SoundPlay 11,ki0145.ogg>
y֊̍ߐlz
uL^JEEEv<KW><WinClear>

<SoundLoad 0,bgm13.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk1034.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<SoundPlay 11,ki0146.ogg>
y֊̍ߐlz
uhEV^H@C}i}_A^VtECfLJVk]v<KW><WinClear>

<SoundPlay 10,rk1035.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
û܂܁EEEv<KW><WinClear>

<SoundPlay 11,ki0147.ogg>
y֊̍ߐlz
uEEEHv<KW><WinClear>

<SoundPlay 10,rk1036.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
û܂ܖĂĂقv<KW><WinClear>

<SoundPlay 11,ki0148.ogg>
y֊̍ߐlz
utAnnnEEEBijCEmJgIGoB\nfLiC\E__v<KW><WinClear>

<SoundPlay 10,rk1037.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uށI@l͔ނEȂ񂾁v<KW><WinClear>

<SoundPlay 11,ki0149.ogg>
y֊̍ߐlz
uEWLN\Nnn^TBncm]^VKAWEgiRgN[jAt^^rljcNgIEJHv<KW><WinClear>

//G@󎄕@ʏł@P

<SoundPlay 10,rk1038.ogg>
<Image 1,rk_06a,>
<Update Cross,500>
yz
uEEEv<KW><WinClear>

<SoundPlay 11,ki0150.ogg>
y֊̍ߐlz
uXfj^Vm`JnARmIgRJAt_VeCBN\Nn^TYgA~YJm`JfWEji}fjiv<KW><WinClear>

<SoundPlay 11,ki0151.ogg>
y֊̍ߐlz
utAI}GJWeCm_EH@^Vm`JKARmZJCjqKccARgBRngmfniCECm`J_v<KW><WinClear>

<SoundPlay 10,rk1039.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<SoundPlay 11,ki0152.ogg>
y֊̍ߐlz
uij}EBI}Gn^VRX^jL^m_BRmIgRghA^VRZoCCv<KW><WinClear>

//G@󎄕@ʐ^@P

<SoundPlay 10,rk1040.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_29c.bmp>
<Update Cross,1000>
//wi@@
//ʁ@₪LĂ

<TW 1000>

//EGCg@Pb


//s012

<Return>


