//------------------------------------------------------
//drViI
//󃋁[g
//POPR@j
//------------------------------------------------------
[top]

// voice05 = so2361 yz
// voice07 = sa0211 y񉹁z
// voice08 = al1670 y肷z
// voice10 = rk0989 yz
// voice11 = ki0104 y֊̍ߐlz

<Mov game_day,1013>
<Mov game_time,0000>
//\@@POPRj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
//ʁ@
//L@\ĹHHH<KW><WinClear>

<SoundLoad 0,bgm13.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 11,ki0104.ogg>
yHHHz
uPCEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0105.ogg>
yHHHz
uPCEEEv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0106.ogg>
yHHHz
uN\NmgLn`JC]APCEEEv<KW><WinClear>

yjz
u񑩁Hv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0107.ogg>
yHHHz
uXfj`JEEEv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0108.ogg>
yHHHz
utAC}VoNJEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<Mov game_time,0800>
//\@ԁ@W
//<SoundLoad 2,SE133.ogg>
//<SoundLoop 2,Off>
//<SoundRun 2,Play>
//rd@ڊo܂v@s[g


//rd@ڊo܂v@~
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
uӂ킟`v<KW><WinClear>

//ʁ@PL\
//G@肷@ʍ@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al1670.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
u͂悤AZEEEv<KW><WinClear>

yjz
u͂悤BǂHv<KW><WinClear>

<SoundPlay 8,al1671.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uM͂Ȃ݂v<KW><WinClear>

yjz
uBł܂薳Ȃv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al1672.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uBႠA낻sˁv<KW><WinClear>

yjz
uv<KW><WinClear>

//G@肷@ʂ@P

<SoundPlay 8,al1673.ogg>
<Image 1,al_03a,>
<Update Cross,500>
y肷z
uEEEIv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

<SoundLoad 2,SE072.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@ɓ|鉹@P

IɔwċԂočsƂ肷́AȂɂȂƂłȂGB<KW><WinClear>

yjz
uAvHv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al1674.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
uAƂ܂EEEv<KW><WinClear>

//G@肷@ځ@P

<SoundPlay 8,al1675.ogg>
<Image 1,al_10a,>
<Update Cross,500>
y肷z
uႠˁAZv<KW><WinClear>

yjz
uv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

ς̂H@\͂ȂɈɂ͌ȂǁAĂ̂ȂȁB<KW><WinClear>

肷ĉ䖝Ⴄƌ\邵AICĂB<KW><WinClear>

<SoundFade 0,out,4000>

yjz
uĂƁAIѐHׂēoZ邩v<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ЂƂāAI̓e[uɒuĂ钩тHׂB<KW><WinClear>

<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@

Ɠ͌ȂB܂ЂƂœoZĂ񂾂낤H@Ȃ̂Ƃ΂肪ɕԁB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0211.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
ujIv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

Ăю~߂鐺ɁAI͋󂩂ƎvĐUԂBłɂ͒NȂB<KW><WinClear>

ǂĂ΂ꂽ̂ƁALLƎE߂点ƁÂقU񉹂̎pB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_25a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@PL\
//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0212.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
u͂Ajv<KW><WinClear>

<SoundLoad 0,bgm05.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u͂悤BȂɂĂ񂾁AȂƂŁEEEHv<KW><WinClear>

//G@񉹐@ʏ΂@P

<SoundPlay 7,sa0213.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
uHׂẮv<KW><WinClear>

yjz
u啟EEEHv<KW><WinClear>

񉹂̎ɂ́A傫߂̑啟ĂBÂÂ̂DȂƎvB<KW><WinClear>

yjz
uꂪHHv<KW><WinClear>

//G@񉹐@ʊ{@P

<SoundPlay 7,sa0214.ogg>
<Image 1,sa_01a,>
<Update Cross,500>
y񉹁z
uEEEEEEHv<KW><WinClear>

yjz
uǂHv<KW><WinClear>

//G@񉹐@ʔ΂ށ@P

<SoundPlay 7,sa0215.ogg>
<Image 1,sa_05a,>
<Update Cross,500>
y񉹁z
uAH@jHׂHv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

Oɑ啟oA˓IɃI͂̑啟󂯎Ă܂BѐHׂ΂ŁA͂ςǁAHׂ邵ȂB<KW><WinClear>

<SoundPlay 7,sa0216.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
ułHv<KW><WinClear>

yjz
uAȁv<KW><WinClear>

//G@񉹐@@P

<SoundPlay 7,sa0217.ogg>
<Image 1,sa_12a,>
<Update Cross,500>
y񉹁z
uNXEEEv<KW><WinClear>

yjz
uȂɁH@IȂ񂩖ʔƂHv<KW><WinClear>

<SoundPlay 7,sa0218.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
uƓ̌jHׂĂ̌ĂAȂv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

<SoundPlay 7,sa0219.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
uǂĂȂǁÁBςˁAv<KW><WinClear>

yjz
uςČΕςȁEEEv<KW><WinClear>

//G@񉹐@ʏ΂@P

<SoundPlay 7,sa0220.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
ułAȕɎv鎩v<KW><WinClear>

jRjRƏ΂݂𕂂ׂȂA啟Hׂ񉹁BޏǂĂȂƂ̂ȂǁAIĂ炦ĊB<KW><WinClear>

񉹂̌́AnbLĈӖȂƂBłǍ́AȂɂIĂ̂ĂB<KW><WinClear>

yjz
uA΂ȁBȂƒx܂v<KW><WinClear>

<SoundPlay 7,sa0221.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
y񉹁z
uAˁv<KW><WinClear>

c̑啟𖳗̒ɉŁAŎԂ𖳑ʂɂ߂ׂI͍񉹂ƈꏏɑoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@QL\
//G@󐧕@ʂڂ@Q
//G@󐧕@ʊ{@QE

<SoundLoad 0,bgm13.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0989.ogg>
<Image 1,so_07a,>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uAĂˁv<KW><WinClear>

<SoundPlay 5,so2361.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAĂ悧EEEv<KW><WinClear>

<SoundFade 0,out,4000>

<SoundLoad 2,SE030.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@̃hAJ鉹@P

yjz
u͂͂AȂƂԂɍȁv<KW><WinClear>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//G@󐧕@ʋ@Q

<SoundPlay 5,so2362.ogg>
<Image 1,so_06a,>
<Update Cross,500>
yz
uEEEv<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
//L@wi@uixݎԁj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@񉹐@ʏ΂@P

<SoundPlay 7,sa0222.ogg>
<Image 1,sa_07a,>
<Update Cross,500>
y񉹁z
u͂`AyEEEv<KW><WinClear>

yjz
uAHv<KW><WinClear>

؂炵ċꂵȕ\𕂂ׂĂIƑΏƓIɁA؂炵Ȃ񉹂͏Ί𕂂ׂĂBȂ񂾂CB<KW><WinClear>

yjz
u񉹁A낤v<KW><WinClear>

//G@񉹐@@P

<SoundPlay 7,sa0223.ogg>
<Image 1,sa_12a,>
<Update Cross,500>
y񉹁z
uA搶Ⴄˁv<KW><WinClear>

I͐ȂɂAꂽx܂B<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@
//ʁ@PL\
//G@󐧕@ʂ@P

<SoundPlay 5,so2363.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
u[EEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s009a

<Return>


