//------------------------------------------------------
//drViI
//E񉹃[g
//POX@yj
//------------------------------------------------------
[top]

// voice05 = so2278 yz
// voice07 = sa0182 y񉹁z
// voice08 = al1630 y肷z

<Mov game_day,1009>
<Mov game_time,0000>
//\@@POXyj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<SoundLoad 2,SE067.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@זɂȂȂx̖\̂悤ȉ@s[g
//ʁ@

́EEEB<KW><WinClear>

Oɂ݂AEEEH<KW><WinClear>

ꂵEEEB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 7,sa0182.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

EEEI<KW><WinClear>

B<KW><WinClear>

//L@Ztwǂɂ́Hx
//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0183.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǂEEEv<KW><WinClear>

EEEH<KW><WinClear>

NH<KW><WinClear>

ÍA̐ɕoB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0184.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǁAEEÉEEEEEEv<KW><WinClear>

AǂŕH<KW><WinClear>

̐ɂ͊mɁEEEB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0185.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEÉEEEEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0186.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEÉEEEEEEv<KW><WinClear>

yjz
uȂ񂾁Iv<KW><WinClear>

<SoundFade 2,out,1000>

<SoundLoad 3,SE067.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@זɂȂȂx̖\̂悤ȉi{[ɂĒ~j@Pb

<SoundFade 0,out,4000>

//o@
//L@Zt̓NbNȂŃ{CXIAeLXg\܂܃zCgAEgB
//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0187.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uƁAEEEv<KW><WinClear>

//L@\ĹHHH
<SoundPlay 7,sa0188.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uƂƑ҂Ă񂾂EEEv<KW><WinClear>

<SoundFade 3,out,2000>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
<Mov game_time,0730>
//\@ԁ@VRO
//ʁ@
//L@\ĹHHH
<SoundPlay 8,al1630.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
yHHHz
uEEEHv<KW><WinClear>

//L@\ĹHHH
<SoundPlay 8,al1631.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
yHHHz
uEEEIv<KW><WinClear>

//L@\ĹHHH
<SoundPlay 8,al1632.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
yHHHz
uEEAZIv<KW><WinClear>

<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@
//ʁ@PL\
//G@肷@ʍ@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al1633.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uĂAZIv<KW><WinClear>

yjz
uEEEB肷EEEHv<KW><WinClear>

肷ɗhNāANオI͐QڂڂB܂{[ƂB<KW><WinClear>

<SoundPlay 8,al1634.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u󂳂񂪗Ăv<KW><WinClear>

yjz
u󂪁EEEHv<KW><WinClear>

񑩂Ă񂾂ȁBāAIH<KW><WinClear>

yjz
uH@܂VROH@mX̂͂Ȃ񂾂ǂȁEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ImageInit 1>
<Update Cross,500>

//ʁ@QL\
//G@󎄕@ʊ{@Q
//G@肷@ʊ{@QE

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so2278.ogg>
<Image 1,so_01b,>
<Image 2,al_01b,E>
<Update Cross,500>
yz
u[NHv<KW><WinClear>

//G@肷@ʍ@QE

<SoundPlay 8,al1635.ogg>
<Image 2,al_05b,E>
<Update Cross,500>
y肷z
u󂳂EEEv<KW><WinClear>

yjz
uOȂHv<KW><WinClear>

//G@󎄕@ʏ΂Q@Q

<SoundPlay 5,so2279.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uA[񂨂͂悧`I@{NN痈v<KW><WinClear>

yjz
uāEEEB[[BƂɂւ邩炨Oočsv<KW><WinClear>

<SoundPlay 8,al1636.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAႠїpӂĂˁv<KW><WinClear>

//G@肷@

<ImageInit 2>
<Update Cross,500>

<SoundPlay 5,so2280.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u͂@͂v<KW><WinClear>

//G@

<ChrInit>
<Update Cross,500>

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hÅJ@P

yjz
uāAOĤׂIHv<KW><WinClear>

ꂽBɖEEEBwɍs葁ԂɋNƂ͂ȁB<KW><WinClear>

傫ߑāAI͒ւ邽ߗオB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so2281.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uƗB[x悧v<KW><WinClear>

yjz
uxĂO񂾂H@ȂŃI񂿂ŔѐHĂ񂾂BƂŐHׂĂȂ̂Hv<KW><WinClear>

<SoundPlay 5,so2282.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uāA[Ƒ񂾂v<KW><WinClear>

yjz
uȗRv<KW><WinClear>

//G@󎄕@ʓ{@P

<SoundPlay 5,so2283.ogg>
<Image 1,so_03b,>
<Update Cross,500>
yz
udvIv<KW><WinClear>

yjz
u͂͂A킩v<KW><WinClear>

邵Ȃ̔ɁAI͌߂BĒHHׂĂׂ̗ɍB<KW><WinClear>

yjz
u肷I@I̒т͂IHv<KW><WinClear>

//L@肷̃Zt̓Lb`畷B<KW><WinClear>

<SoundPlay 8,al1637.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
upӂĂ[Hv<KW><WinClear>

Lb`ɂ邠肷A\zǑtԂĂăI͎B<KW><WinClear>

pӂĂāAǂɁEEEH<KW><WinClear>

yjz
uIH@܂AÎȂ낤ȁI@ĂAI̒qȂIv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so2284.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uĂ󂢂񂾂v<KW><WinClear>

yjz
u󂢂āEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󎄕@ʊ{@Q
//G@肷@ʊ{@QE

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al1638.ogg>
<Image 1,so_01b,>
<Image 2,al_01b,E>
<Update Cross,500>
y肷z
u҂ǂ܁A󂳂̕EEEHv<KW><WinClear>

//G@肷@ʂ@QE

<SoundPlay 8,al1639.ogg>
<Image 2,al_03b,E>
<Update Cross,500>
y肷z
uEEEHv<KW><WinClear>

yjz
uI̐Hꂽv<KW><WinClear>

//G@肷@ʍ@QE

<SoundPlay 8,al1640.ogg>
<Image 2,al_05b,E>
<Update Cross,500>
y肷z
uA݂ˁv<KW><WinClear>

//G@󎄕@ʏ΂Q@Q

<SoundPlay 5,so2285.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uς肠肷̗Ĕˁv<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

<SoundPlay 8,al1641.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

//G@󎄕@΂@Q

<SoundPlay 5,so2286.ogg>
<Image 1,so_16b,>
<Update Cross,500>
yz
uǂ́H@HׂȂƗ߂ႤHv<KW><WinClear>

yjz
u肷AI̒тĂƂŁv<KW><WinClear>

//G@肷@ځ@QE

<SoundPlay 8,al1642.ogg>
<Image 2,al_10b,E>
<Update Cross,500>
y肷z
uAˁEEEv<KW><WinClear>

ߑ肷́AɗpӂтȊOɒuBqpǁA̍ۋCɂĂȂB<KW><WinClear>

yjz
u܂v<KW><WinClear>

//G@肷@ʊ{@QE

<SoundPlay 8,al1643.ogg>
<Image 2,al_01b,E>
<Update Cross,500>
y肷z
u܂v<KW><WinClear>

IƂ肷́AɐHׂĂɏKāAтB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<Update Cross,500>

<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so2287.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uˁA[v<KW><WinClear>

yjz
u܁A܂ȁv<KW><WinClear>

ʂ̏΂݂Ƃc𕂂ׂāAIɓӂ߂B܂ŊłƁAcbR~̓悤ȂB<KW><WinClear>

<SoundPlay 5,so2288.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u͊y݂ɂĂĂˁv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

//G@󎄕@e@P

<SoundPlay 5,so2289.ogg>
<Image 1,so_12b,>
<Update Cross,500>
yz
u{NAٓẮv<KW><WinClear>

yjz
uAƂEEEBȂ̂ɒт͐HׂĂȂ񂾂ȁv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so2290.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uٓĂYꂿ񂾂v<KW><WinClear>

yjz
u傤ȂcȁEEEv<KW><WinClear>

<SoundPlay 5,so2291.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uA傤ȂcȂ́v<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so2292.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uAȂƂĂꍇȂB[񑁂s[BxȂႤv<KW><WinClear>

yjz
uvBXɏo\肾񂾂v<KW><WinClear>

//G@󎄕@ʃK[@P

<SoundPlay 5,so2293.ogg>
<Image 1,so_08b,>
<Update Cross,500>
yz
us`悧`v<KW><WinClear>

yjz
u킩B傤Ȃȁv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so2294.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uρ[IIv<KW><WinClear>

yjz
u͂͂v<KW><WinClear>

傫ԂUグĕǒɑAIoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_26a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//s007a

<Return>


