//------------------------------------------------------
//drViI
//E񉹃[g
//POW@j
//------------------------------------------------------
[top]

// voice05 = so2243 yz

<Mov game_time,1030>
//\@ԁ@PORO

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P
<ImageLoad 0,BG_06a.bmp>
<Update Cross,1000>
//wi@}@

yjz
uӂAv<KW><WinClear>

̌\́A}ł̎ƂB{ǂޏK̂ȂIƂẮA}łȖ{ǂł̂͂Ȃ̏dJB<KW><WinClear>

ȂėׂŐQĂ邵EEEB<KW><WinClear>

yjz
uAƏIv<KW><WinClear>

//L@̃{CX͗GȂ

<SoundPlay 5,so2243.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uނɂEEEϐgxgEEEEEv<KW><WinClear>

yjz
uNABɍsႤv<KW><WinClear>

<SoundPlay 5,so2244.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAꂿႤ悧EEEv<KW><WinClear>

yjz
uzgɂĂv<KW><WinClear>

<SoundPlay 5,so2245.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAAEEEv<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʓ{@P

<SoundPlay 5,so2246.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
uς悧IIv<KW><WinClear>

yjz
uNnQIv<KW><WinClear>

<SoundFade 0,out,Stop>

//G@󐧕@ʂт@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so2247.ogg>
<Image 1,so_04a,>
<Update Cross,500>
yz
uH@[񔯂̖тHv<KW><WinClear>

yjz
uɃInQɂȁB܂AǂȖĂ񂾂您Óv<KW><WinClear>

<SoundPlay 5,so2248.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEH@A񂾁v<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2249.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
úA悩ˁA[B̖іŁv<KW><WinClear>

yjz
ûȂEEEv<KW><WinClear>

//G@󐧕@΂@P

<SoundPlay 5,so2250.ogg>
<Image 1,so_16a,>
<Update Cross,500>
yz
uH@݂ȂȂH@ƏÍHv<KW><WinClear>

yjz
u݂ȏočsBقAIɖ߂낤v<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2251.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[҂ĂĂꂽ񂾁B́A[DIv<KW><WinClear>

yjz
uNȂƁAƐQĂȁv<KW><WinClear>

<SoundPlay 5,so2252.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uă{NA{JƖȂႤ񂾂v<KW><WinClear>

yjz
uɌȁB葁ɖ߂邼v<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 5,so2253.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uA܂ȂႤˁv<KW><WinClear>

yjz
u͂Ov<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2254.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂́EEEv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_02a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@GgXi~j@
//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 5,so2255.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uAv<KW><WinClear>

yjz
uǂHv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2256.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
us@̓`Iv<KW><WinClear>

yjz
u͂H@ȂbĂH@܂Ȃɂ̂v<KW><WinClear>

<SoundPlay 5,so2257.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
us@̓`ċȕォ玆s@΂łH@{NˁA̋ȕꏊẮIv<KW><WinClear>

yjz
uւAƎ݂̋u񂾂ȁv<KW><WinClear>

<SoundPlay 5,so2258.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uł˂łˁEEEv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so2259.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
u[ƍsĂ݂ȂEEEv<KW><WinClear>

yjz
u߂̂H@̋uāv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2260.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u߂B撣ΕĂIv<KW><WinClear>

yjz
u撣΂āEEEBłȋuȁHv<KW><WinClear>

//G@󐧕@˂@P

<SoundPlay 5,so2261.ogg>
<Image 1,so_11a,>
<Update Cross,500>
yz
us悧`Ax݂Ȃ񂾂BˁHv<KW><WinClear>

yjz
uAyjȁv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so2262.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uI@ssIv<KW><WinClear>

yjz
u傤ȂȁBǂq}A̋uɍsĂ݂邩v<KW><WinClear>

<SoundPlay 5,so2263.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uI@񑩂I@}ɂˁv<KW><WinClear>

yjz
uA킩v<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so2264.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s006b

<Return>


