//------------------------------------------------------
//drViI
//E񉹃[g
//POU@j
//------------------------------------------------------
[top]

// voice05 = so2106 yz
// voice08 = al1605 y肷z

<Mov game_day,1006>
<Mov game_time,0000>
//\@@POUj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
//L@CxgG͒ڂ
//CxgG@OƑ
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj
<ChrInit>
<ImageLoad 1,EA_01a.bmp>
<Update Cross,1000>

<SoundLoad 0,bgm17.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so2106.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u͂́A킽DBĕCv<KW><WinClear>

yjz
uȂɂ͂ႮȂB邼v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2107.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u`Av悧`v<KW><WinClear>

yjz
u傤ȂȁEEEv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2108.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u[I@܂킽̂ƎqĂ那B킽AqȂv<KW><WinClear>

yjz
u{ȂBIāAÔƎqȂĎvĂȂ炳v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2109.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u߂Ăꂽ狖Ăv<KW><WinClear>

yjz
u킩v<KW><WinClear>

//L@CxgG͏ڂ
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2110.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uDEEEv<KW><WinClear>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
//ʁ@
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2111.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEjv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@


yjz
u͂A悭Qv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

悭閲ɂȂꂽÍACɂȂŖڊo܂v~߂ƂɒւB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//wi@Ƌԁ@

yjz
u͂悤A肷v<KW><WinClear>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al1605.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
u͂悤EEEv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al1606.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uZQȂv<KW><WinClear>

yjz
uAH@ႠĂ邩ȁv<KW><WinClear>

<SoundPlay 8,al1607.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAƒĂˁBȂƁA݂Ȃɏ΂ꂿႤ񂾂v<KW><WinClear>

yjz
uZŐ\Ȃv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al1608.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
u܂ŌĂȂEEEv<KW><WinClear>

yjz
u͂́Ao邾΂ȂZƂĊ撣v<KW><WinClear>

<SoundPlay 8,al1609.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAZĂ΁EEEv<KW><WinClear>

yjz
uႠAQȒɍsĂv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al1610.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
uB͂oZˁv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

//tF[hAEg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uĂƁEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

QȂob`AтHׂB낻Ƃł邩ȁB<KW><WinClear>

I̓JoČւɌB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_13a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//s004a

<Return>


