//------------------------------------------------------
//drViI
//E񉹃[g
//POT@Ηj
//------------------------------------------------------
[top]

// voice05 = so2093 yz
// voice10 = rk0931 yz

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_08a.bmp>
<Update Cross,1000>
//wi@L@
//ʁ@PL\
//G@󐧕@ʃK[@P

<Image 1,so_08a,>
<Update Cross,500>

yjz
uA^Cvȁv<KW><WinClear>

//G@󐧕@˂@P

<SoundPlay 5,so2093.ogg>
<Image 1,so_11a,>
<Update Cross,500>
yz
uƂ̐񂾂悧`v<KW><WinClear>

yjz
ûɂ邩AOv<KW><WinClear>

//G@󐧕@ʓ{@P

<SoundPlay 5,so2094.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
u΂I@ΐ΂[Iv<KW><WinClear>

yjz
uA܂ŌߕtȂĂv<KW><WinClear>

//G@󐧕@[bI@P

<SoundPlay 5,so2095.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
uEEEEEEEEEv<KW><WinClear>

yjz
u{Ȃv<KW><WinClear>

<SoundPlay 5,so2096.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uӂ񂾁B[̃Gb`Iv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
ûȂEEEv<KW><WinClear>

bƂďɋɓčsĂ܂ɁAI͕Ȃ̌ǂċɓB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<ImageLoad 0,BG_08a.bmp>
<Update Cross,1000>
//wi@L@
//ʁ@PL\
//G@󐧕@ʐ^@P

<SoundLoad 0,bgm13.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0931.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
uEEEEEEEEEv<KW><WinClear>

<SoundPlay 10,rk0932.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uȂ肾ĂEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s003b

<Return>


