//------------------------------------------------------
//drViI
//E񉹃[g
//POS@j
//------------------------------------------------------
[top]

// voice05 = so1998 yz

<Mov game_day,1004>
<Mov game_time,0000>
//\@@POSj

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
//L@CxgG͒ڂ
//CxgG@OƑ
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj
<ChrInit>
<ImageLoad 1,EA_01a.bmp>
<Update Cross,1000>

<SoundLoad 0,bgm17.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1998.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u͂́A킽DBĕCv<KW><WinClear>

yjz
uȂɂ͂ႮȂB邼v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so1999.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u`Av悧`v<KW><WinClear>

yjz
u傤ȂȁEEEv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2000.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u[I@܂킽̂ƎqĂ那B킽AqȂv<KW><WinClear>

yjz
u{ȂBIāAÔƎqȂĎvĂȂ炳v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2001.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u߂Ăꂽ狖Ăv<KW><WinClear>

yjz
u킩v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2002.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uDEEEv<KW><WinClear>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
//ʁ@
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so2003.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEjv<KW><WinClear>

<SoundFade 0,out,4000>

<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uIv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

C悭ĂÍAڊo܂v̉ŒˋNčQĂăA[~B<KW><WinClear>

͊wՂ̑xŋx݂BȂ̂ɌjƂƂŁAڊo܂vZbgĂ܂悤B<KW><WinClear>

C悭QĂ̂ɁEEEB<KW><WinClear>

yjz
uC悭Av<KW><WinClear>

̎qƗVł閲BS̓Iɂڂ₯ĂĂꂪNȂ̂킩Ȃ̂ɁAyƂKƂ͊邱ƂłB<KW><WinClear>

ȂȂ̂낤Bŋ߂悭閲ɐSn̂悢̂ƂĊĂ邯ǁA܂ŕpɂɌƕsĂ܂B<KW><WinClear>

yjz
uȂɂӖ񂾂낤Hv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
u܁ABlĂ킩Ȃ񂾂v<KW><WinClear>

l邱Ƃ̋󕠂ɕBقȂB<KW><WinClear>

ƒւāAтHׂ悤BȂ΂ȂȂƂ߂āAI̓xbhNオB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//s002a

<Return>


