//------------------------------------------------------
//drViI
//]gD[do
//------------------------------------------------------
[top]

// voice06 = no0570 y]z
// voice10 = rk0904 yz

<SoundLoad 0,bgm17.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_27a.bmp>
<Update Cross,1000>
//wi@uiKj@
//ʁ@PL\
//G@]@E{@P

<SoundPlay 6,no0570.ogg>
<Image 1,no_07a,>
<Update Cross,500>
y]z
uymĂ܂H@K̓`̂Ɓv<KW><WinClear>

<SoundPlay 6,no0571.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEK̂uAv悹Ďs@΂Ƃ܂łv<KW><WinClear>

//G@]@EP@P

<SoundPlay 6,no0572.ogg>
<Image 1,no_10a,>
<Update Cross,500>
y]z
uA΂ɂ܂ŷƂɍs܂B΂łEEEv<KW><WinClear>

<SoundLoad 2,SE099.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@𓥂މ@P

<SoundPlay 6,no0573.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEEEIHv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʔ΂ށ@Q
//G@]@EP@QE

<SoundPlay 10,rk0904.ogg>
<Image 1,rk_02a,>
<Image 2,no_10a,E>
<Update Cross,500>
yz
uƂȁv<KW><WinClear>

<SoundPlay 6,no0574.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

//G@󐧕@ʋ΁@Q

<SoundPlay 10,rk0905.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
ulɗ̂ӊOHv<KW><WinClear>

//G@]@E{@QE

<SoundPlay 6,no0575.ogg>
<Image 2,no_07a,E>
<Update Cross,500>
y]z
uȂ́A܂yǂĂłˁv<KW><WinClear>

//G@󐧕@ʕځ@Q

<SoundPlay 10,rk0906.ogg>
<Image 1,rk_11a,>
<Update Cross,500>
yz
u֊̍ߐl̏ł́Al̎gˁv<KW><WinClear>

//G@]@ʃvXJ@QE

<SoundPlay 6,no0576.ogg>
<Image 2,no_02a,E>
<Update Cross,500>
y]z
ux́AȂ̓GɂȂ邩܂Iv<KW><WinClear>

//G@󐧕@ʔ΂ށ@Q

<SoundPlay 10,rk0907.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uӁA͕|ˁv<KW><WinClear>

<SoundPlay 6,no0577.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uA{CłBEEEv<KW><WinClear>

<SoundPlay 10,rk0908.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uK̗͂g񂾂ˁv<KW><WinClear>

//G@]@E{@QE

<SoundPlay 6,no0578.ogg>
<Image 2,no_07a,E>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

<SoundPlay 10,rk0909.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uN̎c͂mȂǁAɂ̓L~̖]ޗ͂BEEEOĔ΂Ƃˁv<KW><WinClear>

<SoundPlay 6,no0579.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

//CxgG@do]K
<ChrInit>
<ImageLoad 0,ed_09a.bmp>
<Update Cross,1000>

<SoundPlay 6,no0580.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyEEEv<KW><WinClear>

<SoundLoad 2,SE121.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@őh鉹@s[g

<SoundPlay 6,no0581.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u΂ɂ܂ɍs܂EEEv<KW><WinClear>

<SoundPlay 10,rk0910.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<SoundFade 2,out,1000>
<SoundInit 2>

//rd@őh鉹@~

//END

<Return>



