//------------------------------------------------------
//drViI
//][g
//PPRO@Ηj
//------------------------------------------------------
[top]

// voice06 = no0565 y]z

//CxgG@]iCt

yjz
u]EEEv<KW><WinClear>

<SoundPlay 6,no0565.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyÁI@́EEEv<KW><WinClear>

//CxgG@]iCtS

<SoundLoad 2,SE020.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@iCt鉹@P

<ChrInit>
<ImageLoad 0,ed_06c.bmp>
<Update Cross,1000>

<SoundPlay 6,no0566.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uoȂI@DȂЂƂȂĂ܂ȂāAȂƎɂ́EEEv<KW><WinClear>

<SoundPlay 6,no0567.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAłȂłEEEɂ͂ȂƁEEEv<KW><WinClear>

yjz
u]EEEv<KW><WinClear>

<SoundFade 0,out,4000>

//ʁ@u䂪
//ʁ@tbV@P
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

yjz
uEEEEEv<KW><WinClear>

//ʁ@u䂪
//ʁ@tbV@P
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

yjz
u킩EEEv<KW><WinClear>

<SoundLoad 0,bgm12.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ĂiCtEAI͂̃mhɓĂB<KW><WinClear>

Pɖ]ꂵގpȂƁAȎvł̃iCtɗ͂ꂽB<KW><WinClear>

//CxgG@]iCtT
//<ChrInit>
//<ImageLoad 0,ed_06e.bmp>
//<Update Cross,1000>
<ImageLoad 5,red.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

<SoundPlay 6,no0568.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyEEEHv<KW><WinClear>

<ImageLoad 0,red.bmp>
<Update Cross,1000>

t̂A񂩂̂`ꗎĂBɂ݂͓ɊȂB<KW><WinClear>

<SoundPlay 6,no0569.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEȂɂAĂłAyHv<KW><WinClear>

悤Ȋ]́A𗝉łȂł悤ɂǂÂƂłĂB<KW><WinClear>

ꂪIɂ́AƂĂ΂v΂񂾁B<KW><WinClear>

//tF[hAEg
//X^bt[
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//n009a

<Return>




