//------------------------------------------------------
//drViI
//][g
//PPRO@Ηj
//------------------------------------------------------
[top]

// voice06 = no0554 y]z
// voice11 = ki0101 y֊̍ߐlz

//CxgG@]iCt

yjz
u]EEEv<KW><WinClear>

<SoundPlay 6,no0554.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyÁI@́EEEv<KW><WinClear>

//CxgG@]iCtQ
<ChrInit>
<ImageLoad 0,ed_06b.bmp>
<Update Cross,1000>

<SoundPlay 6,no0555.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uŷƁAEȂďoȂEEEBȂƎɂ͂łȂłEEEv<KW><WinClear>

<SoundPlay 6,no0556.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uƐyƈꏏɋBł̍Ay𑞂ł܂ŁEEEv<KW><WinClear>

<SoundPlay 6,no0557.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyȖڂŌȂłIv<KW><WinClear>

//CxgG@]iCtR
//<ChrInit>
//<ImageLoad 0,ed_06c.bmp>
//<Update Cross,1000>

yjz
úA]IHv<KW><WinClear>

<SoundPlay 6,no0558.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyA߂ȂEEEv<KW><WinClear>

<SoundRun 0,Stop>

<SoundLoad 2,SE021.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@iCtŎh@P
//ԃtF[hAEg
<ImageLoad 5,red.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

<SoundLoad 2,SE072.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@y̏ɓ|鉹@P
//CxgG@]|
<ChrInit>
<ImageLoad 0,ed_07a.bmp>
<Update Cross,1000>

yjz
uEEEEIv<KW><WinClear>

//ʁ@u䂪
//ʁ@tbV@P
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

yjz
uAEEEv<KW><WinClear>

//ʁ@u䂪
//ʁ@tbV@Q
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

yjz
uȂŁAȁEEEv<KW><WinClear>

//ʁ@䂪
//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//ʁ@
//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0101.ogg>
y֊̍ߐlz
uAAEEEIv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0102.ogg>
y֊̍ߐlz
uAAAAAAAEEEIv<KW><WinClear>

//L@䂪݂Ȃ\
//CxgG@]|
//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0103.ogg>
y֊̍ߐlz
uViZmJIIv<KW><WinClear>

//ʁ@䂪ݏI
//zCgAEg
<ChrInit>
<ImageLoad 0,white.bmp>
<Update Cross,1000>

//CxgG@]|
<ChrInit>
<ImageLoad 0,ed_07a.bmp>
<Update Cross,1000>

//L@\
//CxgG@]|Q
<ChrInit>
<ImageLoad 0,ed_07b.bmp>
<Update Cross,3000>

<SoundPlay 6,no0559.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAEEEv<KW><WinClear>

//EGCg@Pb

//tF[hAEg
//X^bt[

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//n008a

<Return>



