//------------------------------------------------------
//drViI
//][g
//PPQW@j
//------------------------------------------------------
[top]
<If KAISOU_START,(hscene=1)>

<JumpR main.txt,ݒ>

//yݒ
//wiݒ
//KvȂ痧G

<Jump n005.txt,kaisou>
[KAISOU_START]

// voice06 = no0475 y]z
// voice08 = al1570 y肷z


<Mov game_day,1008>
<Mov game_time,0000>
//\@@POWj
<Mov game_day,1009>
<Mov game_time,0000>
//\@@POXyj
<Mov game_day,1010>
<Mov game_time,0000>
//\@@POPOj
<Mov game_day,1011>
<Mov game_time,0000>
//\@@POPPj
<Mov game_day,1012>
<Mov game_time,0000>
//\@@POPQΗj
<Mov game_day,1013>
<Mov game_time,0000>
//\@@POPRj
<Mov game_day,1014>
<Mov game_time,0000>
//\@@POPSؗj
<Mov game_day,1015>
<Mov game_time,0000>
//\@@POPTj
<Mov game_day,1016>
<Mov game_time,0000>
//\@@POPUyj
<Mov game_day,1017>
<Mov game_time,0000>
//\@@POPVj
<Mov game_day,1018>
<Mov game_time,0000>
//\@@POPWj
<Mov game_day,1019>
<Mov game_time,0000>
//\@@POPXΗj
<Mov game_day,1020>
<Mov game_time,0000>
//\@@POQOj
<Mov game_day,1021>
<Mov game_time,0000>
//\@@POQPؗj
<Mov game_day,1022>
<Mov game_time,0000>
//\@@POQQj
<Mov game_day,1023>
<Mov game_time,0000>
//\@@POQRyj
<Mov game_day,1024>
<Mov game_time,0000>
//\@@POQSj
<Mov game_day,1025>
<Mov game_time,0000>
//\@@POQTj
<Mov game_day,1026>
<Mov game_time,0000>
//\@@POQUΗj
<Mov game_day,1027>
<Mov game_time,0000>
//\@@POQVj
<Mov game_day,1028>
<Mov game_time,0000>
//\@@POQWؗj
<Mov game_day,1029>
<Mov game_time,0000>
//\@@POQXj
<Mov game_day,1030>
<Mov game_time,0000>
//\@@POROyj
<Mov game_day,1031>
<Mov game_time,0000>
//\@@PORPj
<Mov game_day,1101>
<Mov game_time,0000>
//\@@PPPj
<Mov game_day,1102>
<Mov game_time,0000>
//\@@PPQΗj
<Mov game_day,1103>
<Mov game_time,0000>
//\@@PPRj
<Mov game_day,1104>
<Mov game_time,0000>
//\@@PPSؗj
<Mov game_day,1105>
<Mov game_time,0000>
//\@@PPTj
<Mov game_day,1106>
<Mov game_time,0000>
//\@@PPUyj
<Mov game_day,1107>
<Mov game_time,0000>
//\@@PPVj
<Mov game_day,1108>
<Mov game_time,0000>
//\@@PPWj
<Mov game_day,1109>
<Mov game_time,0000>
//\@@PPXΗj
<Mov game_day,1110>
<Mov game_time,0000>
//\@@PPPOj
<Mov game_day,1111>
<Mov game_time,0000>
//\@@PPPPؗj
<Mov game_day,1112>
<Mov game_time,0000>
//\@@PPPQj
<Mov game_day,1113>
<Mov game_time,0000>
//\@@PPPRyj
<Mov game_day,1114>
<Mov game_time,0000>
//\@@PPPSj
<Mov game_day,1115>
<Mov game_time,0000>
//\@@PPPTj
<Mov game_day,1116>
<Mov game_time,0000>
//\@@PPPUΗj
<Mov game_day,1117>
<Mov game_time,0000>
//\@@PPPVj
<Mov game_day,1118>
<Mov game_time,0000>
//\@@PPPWؗj
<Mov game_day,1119>
<Mov game_time,0000>
//\@@PPPXj
<Mov game_day,1120>
<Mov game_time,0000>
//\@@PPQOyj
<Mov game_day,1121>
<Mov game_time,0000>
//\@@PPQPj
<Mov game_day,1122>
<Mov game_time,0000>
//\@@PPQQj
<Mov game_day,1123>
<Mov game_time,0000>
//\@@PPQRΗj
<Mov game_day,1124>
<Mov game_time,0000>
//\@@PPQSj
<Mov game_day,1125>
<Mov game_time,0000>
//\@@PPQTؗj
<Mov game_day,1126>
<Mov game_time,0000>
//\@@PPQUj
<Mov game_day,1127>
<Mov game_time,0000>
//\@@PPQVyj
<Mov game_day,1128>
<Mov game_time,1600>
//\@Eԁ@PPQWjES
//tF[hAEg
//ʁ@

[kaisou]

<SoundLoad 0,bgm15.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 6,no0475.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uI@AEEEv<KW><WinClear>

//tF[hC
//CxgG@g]
<ImageLoad 0,ed_05a.bmp>
<Update Cross,1000>

<SoundPlay 6,no0476.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAI@ꂿႤI@AA񂟁Iv<KW><WinClear>

ɎtĚb]́AO猩Ă܂Ƃ󋵂ɍft𔭂B<KW><WinClear>

ƂāAIƂ̍sׂ߂ė~킯Ȃ̂́AxƂȂJԂĂoł킩ĂB<KW><WinClear>

<SoundPlay 6,no0477.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAAEEEAEEECACłEEEAIv<KW><WinClear>

<SoundPlay 6,no0478.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAyEEEAI@AEEEEv<KW><WinClear>

]͂łɐⒸ߂ƂIɃAs[悤ɁÂ悶B<KW><WinClear>

Ȗ]ɂ킹悤ɁAÎقːB<KW><WinClear>

<SoundPlay 6,no0479.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uI@_ACbႤI@͂͂AyAI@AAEEEIIv<KW><WinClear>

<SoundPlay 6,no0480.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u͂͂AEEEv<KW><WinClear>

傫g炵đ̂zƁA]͒E͂đɎꂽB<KW><WinClear>

ł܂I̓CbĂȂB܂ŗďIɂȂƁAɍŝȂhcB<KW><WinClear>

yjz
u]AƏ䖝Ăv<KW><WinClear>

<SoundPlay 6,no0481.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEA₣EEEEv<KW><WinClear>

܂E͂Ă]̍𗧂AĨ͎m˂ĂB<KW><WinClear>

<SoundPlay 6,no0482.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u񂣁EEE₟AyEEEEEEAEEEv<KW><WinClear>

<SoundPlay 6,no0483.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAEEEAAEEEv<KW><WinClear>

ɃCbĂ̗͓͑Iɐh悤ŁA]͔ċꂵȐB<KW><WinClear>

͂ĂAI͂߂C͂ȂB<KW><WinClear>

<SoundPlay 6,no0484.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uEEEAEEEAAAςɂȂႤEEEyAAI@AIIv<KW><WinClear>

ⒸɒBĂ̕qɂȂĂ̂ӂ߂A₢悤ɖ]͓UB<KW><WinClear>

ƓɁA܂̒ߕtȂAoꂵĂjhB<KW><WinClear>

<SoundPlay 6,no0485.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uI@I@AAII@₠I@܂I@܂ɂȂႤI@Iv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

xڂ̐Ⓒ}悤ƂĂ]̒ŁAI͂ȂȂȂ肾B<KW><WinClear>

//ːtbV
<ImageLoad 5,white.bmp>
<Update Cross,250>
<ImageInit 5>
<Update Cross,250>
<ImageLoad 5,white.bmp>
<Update Cross,250>
<ImageInit 5>
<Update Cross,250>
<ImageLoad 5,white.bmp>
<Update Cross,250>
<ImageInit 5>
<Update Cross,250>
<ImageLoad 5,white.bmp>
<Update Cross,1000>
<TW 1000>
<ImageInit 5>

<ImageLoad 0,ed_05b.bmp>
<Update Cross,1000>

<SoundPlay 6,no0486.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uI@AI@[IIv<KW><WinClear>

yjz
u_EEEv<KW><WinClear>

EÍAɒj𔲂oBĖłĖ]̔wɎːB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<If KAISOU_PASS,(hscene=1)>

//yݒ
//wiݒ
//KvȂ痧G


<TitleReturn>
[KAISOU_PASS]
<Mov g_ev12,1>

<ImageLoad 0,BG_12b.bmp>
<Update Cross,1000>
//wi@]@[
//ʁ@PL\
//G@]C@EP@P

<SoundLoad 0,bgm07.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 6,no0487.ogg>
<Image 1,no_09c,>
<Update Cross,500>
y]z
uAyЂǂłB͎AgŗגɍsȂ΂ȂȂ̂ɁEEEv<KW><WinClear>

yjz
u΁AȂƌĂEEEv<KW><WinClear>

̓jBvĉɗĂ݂ƁA]͗[炨g邩Oɂ͏oȂƂB<KW><WinClear>

]̕ɂ肱ŁAłꏏɂ悤Ǝv킯ǁEEEB<KW><WinClear>

<SoundPlay 6,no0488.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyAƂāEEEv<KW><WinClear>

yjz
uA]v<KW><WinClear>

ꏏɂƂǂĂ]߂Ă܂B<KW><WinClear>

]āAł͂Ȃ悤ŁAI̋CɉĂ邯ǁAɍ͂肷ȂB<KW><WinClear>

//G@]C@EKbJ@P

<SoundPlay 6,no0489.ogg>
<Image 1,no_13c,>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

yjz
uē{Ă̂Hv<KW><WinClear>

<SoundPlay 6,no0490.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u{ĂȂłEEEv<KW><WinClear>

//G@]C@EK[@P

<SoundPlay 6,no0491.ogg>
<Image 1,no_12c,>
<Update Cross,500>
y]z
uAsȂƁIv<KW><WinClear>

yjz
uAˁBႠIA邩EEEv<KW><WinClear>

//G@]C@ʊ{@P

<SoundPlay 6,no0492.ogg>
<Image 1,no_01c,>
<Update Cross,500>
y]z
uyẢΗĵƖYȂłˁv<KW><WinClear>

yjz
uABv<KW><WinClear>

I͖]ɏΊƁA̂悤ɑOɂłāAƊhɂƂɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_24b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ZX@[

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

]ƕtĂQBȂɏɁA]Ƃ͊֌W[߂ĂƎvB<KW><WinClear>

Ał悭킩ȂA]̑̂߂Ă܂CɌ˘fƂB<KW><WinClear>

tn߂ȂĂȂ񂩁BvǁAȂɂႤ悤ȋCB<KW><WinClear>

ꂪȂȂ̂́AȂǁEEEB<KW><WinClear>

܁AȂƍlĂdȂB̃I͍KAȁB<KW><WinClear>

yjz
uy݂v<KW><WinClear>

΂݂ł܂B<KW><WinClear>

̂PPRO̓I̒aB]P[Lpӂđ҂ĂĂƖ񑩂ĂāAɃELELCɂȂB<KW><WinClear>

܂ł͋₠肷jĂĂǁAςDȂЂƂɏjĂ炦قƁAÂvB<KW><WinClear>

//ʁ@tbV@Q
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>
<ImageLoad 5,white.bmp>
<Update Cross,500>
<ImageInit 5>
<Update Cross,500>

<SoundLoad 2,SE138.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@@P

yjz
uEEEIHv<KW><WinClear>

ƉɋグƁA_sȂĂBɂJ~肻ȊB<KW><WinClear>

yjz
uŋ߁AȓVCĂȁEEEv<KW><WinClear>

ڂ₢āAI͉ƂɌ𑬂߂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,2000>
//\@ԁ@W
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@J
//ʁ@PL\
//G@肷@₫@P

<SoundPlay 8,al1570.ogg>
<Image 1,al_13b,>
<Update Cross,500>
y肷z
uZIv<KW><WinClear>

yjz
uǁAǂIHv<KW><WinClear>

ӔтHׁÂтerĂIɁA􂢕I肷bƂŗ͂ĂB<KW><WinClear>

<SoundPlay 8,al1571.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uԂƈꏏ̂͂킩邯ǁAA炢ĂȂƁAӂ͂̏ςȂ񂾂ˁv<KW><WinClear>

yjz
uA͂́EEEv<KW><WinClear>

ӂƖ]ɉɍsāAAȂŊOłтHׂ肷΁Aɂ肷{B<KW><WinClear>

ǂȂƂ낤ƁA肷̓Î̕тĂȂ̂ɁAȂIAĂ瑊ς悤B<KW><WinClear>

//G@肷@ځ@P

<SoundPlay 8,al1572.ogg>
<Image 1,al_10b,>
<Update Cross,500>
y肷z
ux͐ΘAĂˁv<KW><WinClear>

yjz
uAAAv<KW><WinClear>

<SoundPlay 8,al1573.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

ߑČ𗎂ƂƁAԂ肷͏očsB<KW><WinClear>

I]ƕtĂA肷̃cƕςH<KW><WinClear>

ȂƂvAI̓erɎB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//n006

<Return>



