//------------------------------------------------------
//drViI
//][g
//POU@j
//------------------------------------------------------
[top]

// voice08 = al1541 y肷z

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<Mov game_time,2100>
//\@ԁ@X
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uEEEEEEv<KW><WinClear>

]ƕtƂɂȂBI̐l̒ŁAȂdȎB<KW><WinClear>

AȂ񂩎ƂƁAȁB<KW><WinClear>

yjz
u`EEEv<KW><WinClear>

ł̌vȂ񂾂ȂB<KW><WinClear>

܂AȂłBƂɂ]I̔ޏɂȂƂ͎AŃÎȁB<KW><WinClear>

ɂĂA炾ǖ]ĉȁBȎqI̔ޏEEEB<KW><WinClear>

//ʁ@PL\
//G@肷pW}@ʊ{@P

<SoundPlay 8,al1541.ogg>
<Image 1,al_01d,>
<Update Cross,500>
y肷z
uZ񂨕C󂢂v<KW><WinClear>

LXƂ̒pȊƂAvoĂăhLhLB<KW><WinClear>

//G@肷pW}@ʍ@P

<SoundPlay 8,al1542.ogg>
<Image 1,al_05d,>
<Update Cross,500>
y肷z
uZHv<KW><WinClear>

[I@PLXII<KW><WinClear>

āAEEEBtĂ񂾂ALXĉxł񂾂ȁB<KW><WinClear>

IH@I@]̓I̔ޏȂ񂾂I<KW><WinClear>

yjz
uvƍōȁv<KW><WinClear>

<SoundPlay 8,al1543.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂɂōȂ́Hv<KW><WinClear>

yjz
uEEEBāA肷I@A炻ɂ񂾁IHv<KW><WinClear>

<SoundPlay 8,al1544.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u炸ƋBC󂢂ČĂ̂ɁAZ{[bĂ񂾂v<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

//G@肷pW}@ʏ΂@P

<SoundPlay 8,al1545.ogg>
<Image 1,al_04d,>
<Update Cross,500>
y肷z
uōĂȂɂƂ́Hv<KW><WinClear>

yjz
uIAICĂv<KW><WinClear>

肷ɉBKv͂ȂǁAȂ񂾂CpƂăI͍QĂĕCɌB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//n004x

<Return>



