//------------------------------------------------------
//drViI
//][g
//POS@j
//------------------------------------------------------
[top]
<If KAISOU_START,(hscene=1)>

<JumpR main.txt,ݒ>

//yݒ
//wiݒ
//KvȂ痧G

//<Jump .txt,kaisou>
[KAISOU_START]

// voice05 = so1878 yz
// voice06 = no0232 y]z
// voice08 = al1532 y肷z
// voice12 = xa0001 y]z

<SoundLoad 0,bgm14.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<Mov game_day,1004>
<Mov game_time,0000>
//\@@POSj
//tF[hAEg
//ʁ@
//L@Cxg{CX͌ł͂ȂAƂ
//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0001.ogg>
yHHHz
uAEEEv<KW><WinClear>

//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0002.ogg>
yHHHz
u͂͂EEEAEEEv<KW><WinClear>

//tF[hC
//CxgG@]ƍߐlg
<ChrInit>
<ImageLoad 0,ex_11a.bmp>
<Update Cross,1000>

//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0003.ogg>
yHHHz
uAEEEAI@͂AEEEEEEEEEv<KW><WinClear>

//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0004.ogg>
yHHHz
uEEEAEEE͂͂EEEȂ́EEEA߂݂́AׂāEEEv<KW><WinClear>

//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0005.ogg>
yHHHz
uA͂EEEׂāAEEEׂĎEEEEEEv<KW><WinClear>

//L@\ĹHHHi]͂肦̐Dɑl̐łĂ炤j

<SoundPlay 12,xa0006.ogg>
yHHHz
uEEE͂EEE[Iv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<If KAISOU_PASS,(hscene=1)>

//yݒ
//wiݒ
//KvȂ痧G


<TitleReturn>
[KAISOU_PASS]
<Mov g_ev02,1>

<Mov game_time,0800>
//\@ԁ@W
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uGb`Ȗ݂Ă܂EEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ڊo߂āAxbh̏ŃI͎ɕĂB<KW><WinClear>

ȃGb`Ȗ݂ƂǁAȏɖɏoĂ]ɎĂƂ̂قdvB<KW><WinClear>

Sɍ̎莆SɈӎĂBȖ݂ĂƂ́EEEB<KW><WinClear>

yjz
uႵǂEEEv<KW><WinClear>

SȒjƂēRȊ]ǁAł̍ł莆Ȃ̂ɁAȂɕĂ񂾂Ƃ悤ȂB<KW><WinClear>

A{ɖ]񂪃ÎƂDȂ̂ǂA̎莆܂悭킩ȂȂB<KW><WinClear>

Ȃ̂ɁAȖ݂ȂāEEEB<KW><WinClear>

yjz
uł̖̒]AȂlۂȁB̖]ǁAl̏ĊȂȁv<KW><WinClear>

yjz
uāI@I͂ȂɍlĂ񂾂EEEv<KW><WinClear>

͂AIĖ]̂ƂނႭӎĂȁB<KW><WinClear>

mɖ]ĉfA݂Ȃ悤ȑ|łyɂāACĂEEEB<KW><WinClear>

yjz
u߂Ȃ炵񂾂ȁEEEv<KW><WinClear>

߂EEEB<KW><WinClear>

yjz
uāII@II@O͂ȂƂlȂ̂IHv<KW><WinClear>

ɋ΂āAI͖jB<KW><WinClear>

yjz
uѐHBႫƕςȂƍlȂȂv<KW><WinClear>

ɂĂ邱Ƃ͕Ă邯ǁA͂ȂɗĔтHׂɒւĕłB<KW><WinClear>

<Mov game_time,1300>
//\@ԁ@P
<SoundLoad 2,SE090.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@|@̉@s[g
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@
//ʁ@PL\
//G@肷@ʍ@P

<SoundPlay 8,al1532.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uZז悧v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundFade 2,out,1000>

//rd@|@̉@~
//G@肷@ʏ΂@P

<SoundPlay 8,al1533.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
ux݂ĉƂŃSSĂȂŁAOɍsĂH@玄|₷v<KW><WinClear>

yjz
uŁAłwՂ̑xŋx݂Ȃ񂾂AƂŃSSĂȂ`AȂĂEEEv<KW><WinClear>

//G@肷@{@P

<SoundPlay 8,al1534.ogg>
<Image 1,al_11b,>
<Update Cross,500>
y肷z
uwՂ̏ƂςŁA|܂łȂ́B獡͂Ƒ|Č߂Ă񂾂v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundPlay 8,al1535.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

yjz
uA킩BƏoĂāv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al1536.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uA肪ƂZv<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

肷̔͂ɉāAI͊Sɋx̐ê悤ȈŉƂł邱ƂɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_13a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƑO@

yjz
û肷؂ĂȁEEEv<KW><WinClear>

ƂoăI̓|cƂԂ₢B<KW><WinClear>

ƃzR܂ƂłāAłȂɒ؂Ă񂾂낤ȁB肷ăLCDB<KW><WinClear>

yjz
udȂBKɂEEEv<KW><WinClear>

//ʁ@PL\
//G@󎄕@ʂт@P

<SoundPlay 5,so1878.ogg>
<Image 1,so_04b,>
<Update Cross,500>
yz
uEEEv<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

Ȃɂۂ̂ǁA܂킸I͕B<KW><WinClear>

//ʁ@PL\
//G@󎄕@ʃK[@P

<SoundPlay 5,so1879.ogg>
<Image 1,so_08b,>
<Update Cross,500>
yz
u[҂Ă悧`v<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

Ƃ肠Aۂ̂܂悤ȋCǁACɂB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@
//ʁ@PL\
//G@󎄕@[bI@P

<SoundPlay 5,so1880.ogg>
<Image 1,so_15b,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

yjz
uHv<KW><WinClear>

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1881.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

yjz
u[A󂟁Hv<KW><WinClear>

<SoundPlay 5,so1882.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

yjz
uAĂBƂkHv<KW><WinClear>

<SoundPlay 5,so1883.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u{N񂾂v<KW><WinClear>

yjz
u爫ČĂ邾Hv<KW><WinClear>

//G@󎄕@ʓ{@P

<SoundPlay 5,so1884.ogg>
<Image 1,so_03b,>
<Update Cross,500>
yz
u獡̓{NƗVԂƁI@狖ĂĂv<KW><WinClear>

yjz
u͂A傤ȂȁBIq}Aʂɂv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1885.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
u킟[I@[񑾂悧`v<KW><WinClear>

yjz
ugǂԈĂȂH@Ăv<KW><WinClear>

<SoundPlay 5,so1886.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uȂƂȂBă{NAwÕP[Lsv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1887.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uP[LsI@ȂƐVP[LȂȂႤIv<KW><WinClear>

yjz
uOIɚ点CEEEāAȁIIv<KW><WinClear>

I͂Ȃ[łȂ܂܁AL킹Ȃ͂ŘrÂ܂܉wOɈꂽB<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1430>
//\@ԁ@QRO
<ImageLoad 0,BG_23a.bmp>
<Update Cross,1000>
//wi@wOiXXj@

yjz
uȂłEEEv<KW><WinClear>

//ʁ@PL\
//G@󎄕@e@P

<SoundPlay 5,so1888.ogg>
<Image 1,so_12b,>
<Update Cross,500>
yz
u`A悧`v<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1889.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
u[񂲒yl`Iv<KW><WinClear>

yjz
uAǂ܂āv<KW><WinClear>

R̂悤ɃP[LAR̂悤ɃIB<KW><WinClear>

mɂƂoSŋ炩ǁAłłȂŃP[LȂƂȂ񂾁B<KW><WinClear>

SHׂ₪āEEEB<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1890.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uˁA[BꂩǂHv<KW><WinClear>

yjz
uȂłAȂ񂩂Pv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1891.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uႠႠAQ[ZŃRÂʂ݃QbgIv<KW><WinClear>

yjz
u͂͂AႠQ[Z^[sEEEIv<KW><WinClear>

//G@󎄕@ʂт@P

<SoundPlay 5,so1892.ogg>
<Image 1,so_04b,>
<Update Cross,500>
yz
u[ǂ́Hv<KW><WinClear>

yjz
ȕĈЂƖ]񂾂Hv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1893.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uAzgv<KW><WinClear>

yjz
uIƍsĂv<KW><WinClear>

//G@󎄕@ʃK[@P

<SoundPlay 5,so1894.ogg>
<Image 1,so_08b,>
<Update Cross,500>
yz
u{A{Ns悧v<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_23a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@wOiXXj@
//ʁ@PL\
//G@]C@E{@P

<SoundLoad 0,bgm07.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 6,no0232.ogg>
<Image 1,no_07c,>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

yjz
u]AȂƂłȂɂẮHv<KW><WinClear>

//G@]C@ʊ{@P

<SoundPlay 6,no0233.ogg>
<Image 1,no_01c,>
<Update Cross,500>
y]z
uAyBɂv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󎄕@ʊ{@Q
//G@]C@ʊ{@QE

<SoundPlay 5,so1895.ogg>
<Image 1,so_01b,>
<Image 2,so_01c,E>
<Update Cross,500>
yz
u{N悧v<KW><WinClear>

<SoundPlay 6,no0234.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyɂv<KW><WinClear>

//G@󎄕@ʏ΂Q@Q

<SoundPlay 5,so1896.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
u]ȂɂẮH@q}Ȃ{NƈꏏɗVڂv<KW><WinClear>

//G@]C@EKbJ@QE

<SoundPlay 6,no0235.ogg>
<Image 2,no_13c,E>
<Update Cross,500>
y]z
uUĂ̂ɐ\ȂłǁA͂gŗג̋ɍsȂ΂ȂȂłv<KW><WinClear>

//G@󎄕@ʂڂ@Q

<SoundPlay 5,so1897.ogg>
<Image 1,so_07b,>
<Update Cross,500>
yz
uBp񂶂ႵȂˁv<KW><WinClear>

//G@]C@ʊ{@QE

<SoundPlay 6,no0236.ogg>
<Image 2,no_01c,E>
<Update Cross,500>
y]z
u܂̋@ɗUĂv<KW><WinClear>

//G@]C@ʃrbN@QE

<SoundPlay 6,no0237.ogg>
<Image 2,no_06c,E>
<Update Cross,500>
y]z
úAyǂłHv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

]̎pāAŎv킸삯B͂ł񂾂ǁAĐ^ʂŊႤƂǂĂӎĂ܂B<KW><WinClear>

莆̂ƁEEEB<KW><WinClear>

]́AÎƂDȂƁEEEB<KW><WinClear>

̎莆̂ƂAƖ]ɕBȂƂlĂ܂B<KW><WinClear>

ł󂪂邩炻͂łȂB܂̂ƂɕȂȁB<KW><WinClear>

<SoundPlay 6,no0238.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uyHv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

ȁAȂ񂩖قčlĂ̂āAςςȁBȂ񂩒ȂƁEEEB<KW><WinClear>

//I
//NbL[̊z@n002a
//NbL[̊zȂ@n002b

<Return>



