//------------------------------------------------------
//drViI
//肷[g
//POPS@ؗj
//------------------------------------------------------
[top]

// voice05 = so1794 yz
// voice08 = al1173 y肷z

<Mov game_day,1014>
<Mov game_time,0900>
//\@Eԁ@POPSؗjEX
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uł悵EEEv<KW><WinClear>

I͗pӂHv[g̏ɂ̂āAԂoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_17a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƃ肷@

yjz
u肷AэĂv<KW><WinClear>

//ʁ@PL\
//L@肷Gڂ̃nCCg
//G@肷pW}@ʈ@P

<SoundPlay 8,al1173.ogg>
<Image 1,al_08dx,>
<Update Cross,500>
y肷z
uEEEEEv<KW><WinClear>

xbhɍĂグ肷́A܂ɌȂB<KW><WinClear>

邽тɁẢɂȂB<KW><WinClear>

yjz
uHׂAQĂv<KW><WinClear>

<SoundPlay 8,al1174.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

I͂肷ׂ̗ɍAčĂтHׂĂB<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1500>
//\@ԁ@R
<ImageLoad 0,BG_17a.bmp>
<Update Cross,1000>
//wi@Ƃ肷@
//ʁ@PL\
//L@肷Gڂ̃nCCg
//G@肷pW}@ʈ@P

yjz
u肷AAȂHv<KW><WinClear>

<SoundPlay 8,al1175.ogg>
<Image 1,al_08dx,>
<Update Cross,500>
y肷z
uAvv<KW><WinClear>

yjz
uȂ񂩂牽łĂBȂĂȂȁv<KW><WinClear>

<SoundPlay 8,al1176.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

<SoundLoad 2,SE045.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@փ`C̉@P

yjz
uEEEEEv<KW><WinClear>

<SoundLoad 2,SE045.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@փ`C̉@P

//L@肷Gڂ̃nCCg
//G@肷pW}@ʊ{@P

<SoundPlay 8,al1177.ogg>
<Image 1,al_01dx,>
<Update Cross,500>
y肷z
uZHv<KW><WinClear>

yjz
uǋg킹Ă炤B͂肷̂ƂlĂȁv<KW><WinClear>

//L@肷Gڂ̃nCCg
//G@肷pW}@ʈ@P

<SoundPlay 8,al1178.ogg>
<Image 1,al_08dx,>
<Update Cross,500>
y肷z
uZEEEv<KW><WinClear>

yjz
u肷͋CɂȂĂ񂾂H@I肷̑ɋĎvĂ񂾂v<KW><WinClear>

<SoundPlay 8,al1179.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u肪Ƃv<KW><WinClear>

yjz
uāBQĂv<KW><WinClear>

//L@肷Gڂ̃nCCg
//G@肷pW}@ʊ{@P

<SoundPlay 8,al1180.ogg>
<Image 1,al_01dx,>
<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

I͂肷xbhɐQAgxbhɉɂȂB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1600>
//\@ԁ@S
<ImageLoad 0,BG_21b.bmp>
<Update Cross,1000>
//wi@Ƌ󕔉@[
//ʁ@PL\
//G@󎄕@@P

<SoundPlay 5,so1794.ogg>
<Image 1,so_13b,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

<SoundPlay 5,so1795.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[EEEv<KW><WinClear>

<SoundPlay 5,so1796.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u{NA[̔ޏȂ̂ɁEEEB{N̂ƂSzė~EEEv<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,2000>
//\@ԁ@W
<ImageLoad 0,BG_17c.bmp>
<Update Cross,1000>
//wi@Ƃ肷@

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uEEEv<KW><WinClear>

JƁA̊ԂɂɂȂĂB<KW><WinClear>

肷̑̂CꏏɃxbhŉɂȂĂԂɁAǂQĂ܂悤B<KW><WinClear>

yjz
u肷EEEHv<KW><WinClear>

ӂƎグƁA肷͊ɌĂBI̓xbh痧オB<KW><WinClear>

//G@肷pW}@{@P
<Image 1,al_09d,>
<Update Cross,500>

yjz
uvȂ̂Hv<KW><WinClear>

//G@肷pW}@ƂB@P

<SoundPlay 8,al1181.ogg>
<Image 1,al_12d,>
<Update Cross,500>
y肷z
uAZEEEBAŽʂAꎞIȂ݂̂B܂ނǁAł啪悭Ȃv<KW><WinClear>

yjz
uEEEBł܂xłق񂶂ȂHv<KW><WinClear>

<SoundPlay 8,al1182.ogg>
<Image 1,al_01d,>
<Update Cross,500>
y肷z
uAvBɈꏏɋĂꂽẐ߂ɂ撣ȂƂˁv<KW><WinClear>

yjz
u肷EEEv<KW><WinClear>

//G@肷pW}@ʋ΁@P

<SoundPlay 8,al1183.ogg>
<Image 1,al_04d,>
<Update Cross,500>
y肷z
uzgɂvv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

//G@肷pW}@ʃe@P

<SoundPlay 8,al1184.ogg>
<Image 1,al_02d,>
<Update Cross,500>
y肷z
uZASz΂肩Ă߂ȂBꂩEEEv<KW><WinClear>

//G@肷pW}@ƂB@P

<SoundPlay 8,al1185.ogg>
<Image 1,al_09d,>
<Update Cross,500>
y肷z
u肩ƂBZ񂪂ƈꏏɋĂꂽASłāEEEzgɂ肪Ƃv<KW><WinClear>

yjz
uzgɗǂȁB悤ɂȂāv<KW><WinClear>

ƂꂽlqŌ肷ɁA΍̌tR炵B<KW><WinClear>

̈Â񂾕\A{̂肷ɖ߂BɃI͈gĂB<KW><WinClear>

yjz
u肷AȂ񂩈ݕĂ邩Hv<KW><WinClear>

//G@肷pW}@ʍ@P

<SoundPlay 8,al1186.ogg>
<Image 1,al_05d,>
<Update Cross,500>
y肷z
uAvB荡́AƂi߂EEEv<KW><WinClear>

yjz
u킩Bł܂薳Ȃv<KW><WinClear>

<SoundPlay 8,al1187.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uv<KW><WinClear>

肷班A͍B<KW><WinClear>

ĎזȂ悤ɐÂɁAI͂肷̔wĂ邱ƂɂB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//e012

<Return>


