//------------------------------------------------------
//drViI
//肷[g
//POPO@j
//------------------------------------------------------
[top]

// voice05 = so1754 yz

<Mov game_time,2300>
//\@ԁ@PP
<ImageLoad 0,BG_18c.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uɂĂEEEv<KW><WinClear>

I͒Ԃ̂ƂvoĂB<KW><WinClear>

׋ĂƌĂǁAŃGvt邾ƂH̃fU[gƂA̕׋ĂEEEB<KW><WinClear>

//CxgG@󗇃Gv
<ImageLoad 0,ea_11a.bmp>
<Update Cross,1000>

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1754.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[񂯁[v<KW><WinClear>

`EEEB<KW><WinClear>

ȂقǁA͂ł̂ȁB<KW><WinClear>

<SoundPlay 5,so1755.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
úAfU[g̓{N悧v<KW><WinClear>

Ƃ킯ȁB<KW><WinClear>

A܂āEEEB<KW><WinClear>

<SoundPlay 5,so1756.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uCɂH@тɂH@ƂA{NHv<KW><WinClear>

ꂪX^_[hăcȁB<KW><WinClear>

<SoundPlay 5,so1757.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u͂AȂȂă_悧B[񂹂Ȃ񂾂炟v<KW><WinClear>

yjz
uAȂv<KW><WinClear>

<SoundPlay 5,so1758.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEv<KW><WinClear>

yjz
u͂[͂͂͂I@ǂł͂Ȃǂł͂ȂIv<KW><WinClear>

<SoundPlay 5,so1759.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uႤ`I@߂㊯܂``Iv<KW><WinClear>

yjz
ut炦΂Ȃ̕eAǂȂĂm񂼁v<KW><WinClear>

<SoundPlay 5,so1760.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uȁAEȂ`v<KW><WinClear>

yjz
uقAƂĂɁÂ̂ق͂MȂĂł͂Ȃv<KW><WinClear>

<SoundPlay 5,so1761.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAȃ_łv<KW><WinClear>

yjz
uققEEEv<KW><WinClear>

<SoundPlay 5,so1762.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_18c.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uāAI̓oJEEEv<KW><WinClear>

ϑz\āAÎ͎oJԂɋ΂B<KW><WinClear>

܁AĂƂŁÂƂ͂Q悤B<KW><WinClear>

߂āAϑzU؂ăI̓xbh̒ɓB<KW><WinClear>

//tF[hAEg

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//e009

<Return>


