//------------------------------------------------------
//drViI
//肷[g
//POPO@j
//------------------------------------------------------
[top]

// voice05 = so1739 yz
// voice08 = al0964 y肷z

<Mov game_time,1300>
//\@ԁ@P

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@
//ʁ@PL\
//G@󎄕@΂@P

<SoundPlay 5,so1739.ogg>
<Image 1,so_16b,>
<Update Cross,500>
yz
uH@[ǂśHv<KW><WinClear>

yjz
ułɁA肷̗lqĂv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1740.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uႠ{NAHĂˁv<KW><WinClear>

yjz
uAށv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_17a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƃ肷@

yjz
u肷邼Hv<KW><WinClear>

<SoundPlay 8,al0964.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ@P
//CxgG@肷a
<ImageLoad 0,eb_09a.bmp>
<Update Cross,1000>

yjz
u򂿂ƈ񂾂Hv<KW><WinClear>

<SoundPlay 8,al0965.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEB܂󂳂񂢂́Hv<KW><WinClear>

yjz
u܂邯ǁHv<KW><WinClear>

<SoundPlay 8,al0966.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAAʂɈӖ͂Ȃv<KW><WinClear>

yjz
uBႠA퉺邯ǁAȂ񂩈ݕƂĂƂقHv<KW><WinClear>

<SoundPlay 8,al0967.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uA͂܂v<KW><WinClear>

yjz
uႠAsǂƐQĂv<KW><WinClear>

<SoundPlay 8,al0968.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEBAZv<KW><WinClear>

yjz
uȂɁHv<KW><WinClear>

<SoundPlay 8,al0969.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAƁEEEAȂłȂv<KW><WinClear>

yjz
uEEEH@ႠsHv<KW><WinClear>

<SoundPlay 8,al0970.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ鉹@P
//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1741.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uIv<KW><WinClear>

<SoundLoad 2,SE055.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@s@鉹@P

yjz
uɂI@ȁAȂɂ񂾂Iv<KW><WinClear>

ԂɓĂIɁAȂ󂪎s@zɂԂĂB<KW><WinClear>

I̎s@EグɂނƁA͂ȂuCTCďΊ𕂂ׂĂB<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1742.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
us@܂񂾂łHv<KW><WinClear>

yjz
u̓I̋炾BĂAlɌĔ΂񂶂Ȃv<KW><WinClear>

//G@󎄕@ʓ{@P

<SoundPlay 5,so1743.ogg>
<Image 1,so_03b,>
<Update Cross,500>
yz
uႤBs@͐lɌĔ΂̂I@Ă[񂪐̌Ăv<KW><WinClear>

yjz
uEEEH@Ă݂΁A悤ȋCȁv<KW><WinClear>

//G@󎄕@e@P

<SoundPlay 5,so1744.ogg>
<Image 1,so_12b,>
<Update Cross,500>
yz
u[񂪎s@΂ĂāA閧̏ꏊŉă{Nɓ`Ă񂾂悧v<KW><WinClear>

yjz
uEEEH@AAȁBȋL邵EEEv<KW><WinClear>

<SoundPlay 5,so1745.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uyȂB{NA[̎s@́AhLhLȂ҂Ă񂾂v<KW><WinClear>

yjz
uAӂŉĂ̑āAǂH@̂̂ƂYꂿ܂ȁv<KW><WinClear>

//G@󎄕@΂@P

<SoundPlay 5,so1746.ogg>
<Image 1,so_16b,>
<Update Cross,500>
yz
u{NEEEBƂƂ̂ȁHv<KW><WinClear>

yjz
uȁv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_17a.bmp>
<Update Cross,1000>
//wi@Ƃ肷@
//ʁ@PL\
//G@肷pW}@{@P

<SoundLoad 0,bgm12.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0971.ogg>
<Image 1,al_09d,>
<Update Cross,500>
y肷z
uȂAˁEEEv<KW><WinClear>

//G@肷pW}@{@P

<SoundPlay 8,al0972.ogg>
<Image 1,al_11d,>
<Update Cross,500>
y肷z
uȂEEEv<KW><WinClear>

<SoundPlay 8,al0973.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

//ʁ@ڂ₯
//G@肷pW}@@P

<SoundPlay 8,al0974.ogg>
<Image 1,al_12d,>
<Update Cross,500>
y肷z
uH@܂EEEv<KW><WinClear>

//G@肷pW}@ʈ@P

<SoundPlay 8,al0975.ogg>
<Image 1,al_08d,>
<Update Cross,500>
y肷z
uAڌȂȂႤ́EEEHv<KW><WinClear>

<SoundPlay 8,al0976.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

<SoundPlay 8,al0977.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uZAEEEv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1500>
//\@ԁ@T
<ImageLoad 0,BG_13b.bmp>
<Update Cross,1000>
//wi@ƑO@[
//ʁ@PL\
//G@󎄕@˂@P

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1747.ogg>
<Image 1,so_11b,>
<Update Cross,500>
yz
uǂĂ_Hv<KW><WinClear>

yjz
uOB疾ՓāA肷ȏԂȂ񂾂炳v<KW><WinClear>

<SoundPlay 5,so1748.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uˁEEEv<KW><WinClear>

yjz
uႠACċAv<KW><WinClear>

//G@󎄕@ʂڂ@P

<SoundPlay 5,so1749.ogg>
<Image 1,so_07b,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

yjz
uEEEEHv<KW><WinClear>

//G@󎄕@ʃK[@P

<SoundPlay 5,so1750.ogg>
<Image 1,so_08b,>
<Update Cross,500>
yz
uȂ̃`[悧`v<KW><WinClear>

yjz
uAƂEEEv<KW><WinClear>

//G@󎄕@ʂڂ@P

<SoundPlay 5,so1751.ogg>
<Image 1,so_07b,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

ȂAI͋񂹂ăLXB͏fR炵āAS悤Ɍ̗͂𔲂B<KW><WinClear>

//G@󎄕@e@P

<SoundPlay 5,so1752.ogg>
<Image 1,so_12b,>
<Update Cross,500>
yz
u[AoCoCv<KW><WinClear>

yjz
uACĂȁv<KW><WinClear>

<SoundPlay 5,so1753.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

[̒AĂ̌pȂȂ܂ŁAI͂̏ŌĂB<KW><WinClear>

{͉Ƃ܂őčsƂ낾ǁA肷̎̂ł܂Ƃ𗣂ȂȂB<KW><WinClear>

ƈꏏɋȁBvȂAI͉Ƃ̒ɓB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_17b.bmp>
<Update Cross,1000>
//wi@Ƃ肷@[
//ʁ@PL\
//G@肷pW}@ʊ{@P
<Image 1,al_01d,>
<Update Cross,500>

yjz
u肷AݕĂv<KW><WinClear>

//G@肷pW}@ʂ@P

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ鉹@P

yjz
uEEEEv<KW><WinClear>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ɓƁA肷̓xbhoēbĂB܂Ă邠肷ɁAI͂ƕȂ̏ɃW[XuB<KW><WinClear>

//G@肷pW}@ʍ@P

<SoundPlay 8,al0978.ogg>
<Image 1,al_05d,>
<Update Cross,500>
y肷z
uEEEEEv<KW><WinClear>

yjz
uQĂȂ_Hv<KW><WinClear>

<SoundPlay 8,al0979.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
ułEEEv<KW><WinClear>

yjz
uقAxbhɖ߂v<KW><WinClear>

//G@肷pW}@ʈ@P

<SoundPlay 8,al0980.ogg>
<Image 1,al_08d,>
<Update Cross,500>
y肷z
uǂẮEEEv<KW><WinClear>

yjz
uȂĂHv<KW><WinClear>

<SoundPlay 8,al0981.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂEEEǂȂ̂ȂāA킩Ȃ́EEEv<KW><WinClear>

yjz
uEEEEEHv<KW><WinClear>

//G@肷pW}@ʍ@P

<SoundPlay 8,al0982.ogg>
<Image 1,al_05d,>
<Update Cross,500>
y肷z
u肢AƏłEEEv<KW><WinClear>

yjz
u傤ȂȁB̑Aa@ɍsH@MȂ݂v<KW><WinClear>

<SoundPlay 8,al0983.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

yjz
uႠA܂薳Ȃv<KW><WinClear>

//G@肷pW}@ʈ@P

<SoundPlay 8,al0984.ogg>
<Image 1,al_08d,>
<Update Cross,500>
y肷z
u肪ƂEEEv<KW><WinClear>

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ鉹@P
//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_14b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@[

yjz
u܂A肷łȁEEEv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

肷āAȂɈӌŒnɂȂ邱ƂĂȁH<KW><WinClear>

ƑɂȂ΂̂͋Ă΂ŁAfĂSzĂǁA΂d˂邲Ƃɖfo邾Ȃ悤ɂĂB<KW><WinClear>

ꂱA̗͂𔲂΂̂ɂƎv邭炢AƂ̎d悵ĂĂB<KW><WinClear>

̂肷AȂɎ̉ʂȂāEEEB<KW><WinClear>

Ȃɂ̂H<KW><WinClear>

܂AlĂdȂB͂킪܂܂ɂȂȂA͂ŉƑƂĈOîȂEEEB<KW><WinClear>

aCłƕsɂȂĊÂƎvƂĂ邵AȊȂ̂ȂB<KW><WinClear>

yjz
uӔт̎dx邩v<KW><WinClear>

ɎOH͐h낤ȂƎvȂAI̓Lb`ɌB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tO
//e008aaĂ@e008c
//ĂȂ@e009

<Return>


