//------------------------------------------------------
//drViI
//肷[g
//POPO@j
//------------------------------------------------------
[top]

// voice05 = so1715 yz
// voice08 = al0957 y肷z

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_16a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƃLb`@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1715.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uȂɍ낤Ȃ`Aς肠肷ɂ͂䂾EEEv<KW><WinClear>

//G@󎄕@΂@P

<SoundPlay 5,so1716.ogg>
<Image 1,so_16b,>
<Update Cross,500>
yz
uH@Ăǂč񂾂Hv<KW><WinClear>

yjz
u҂đ҂đ҂āIv<KW><WinClear>

//G@󎄕@ʊ{@P

<SoundPlay 5,so1717.ogg>
<Image 1,so_01b,>
<Update Cross,500>
yz
uA[B̍ĒmĂHv<KW><WinClear>

ǂăLb`ɂĂIɁA댯ȔɓĂB<KW><WinClear>

yjz
u̓I邩炢āv<KW><WinClear>

//G@󎄕@ʃK[@P

<SoundPlay 5,so1718.ogg>
<Image 1,so_08b,>
<Update Cross,500>
yz
u`I@CXȂ̂ɂ`Iv<KW><WinClear>

yjz
uCĂmȂႵ傤ȂHv<KW><WinClear>

//G@󎄕@˂@P

<SoundPlay 5,so1719.ogg>
<Image 1,so_11b,>
<Update Cross,500>
yz
u`AāEEEv<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1720.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uA`I@{NA[ɂ䂶Ȃ̍Ăv<KW><WinClear>

yjz
uȂĂāv<KW><WinClear>

//G@󎄕@[bI@P

<SoundPlay 5,so1721.ogg>
<Image 1,so_15b,>
<Update Cross,500>
yz
u[A{N̍̐HׂȂ́Hv<KW><WinClear>

yjz
uAEEEȂƂ́v<KW><WinClear>

//G@󎄕@ʏ΂Q@P

<SoundPlay 5,so1722.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
uႠA܂B[̂߂Ɉ_̑n엿Ăv<KW><WinClear>

yjz
uAnIHv<KW><WinClear>

̗̘r܂FȂ̂́AtȂ̂ŌƂقǒmĂB<KW><WinClear>

łAŒfƌオ|B͂ЂƂ܂䖝ĐHׂ邵Ȃ낤B<KW><WinClear>

܂HׂȂ悤ȁAȕςȂ̂肷킯ȂȁB<KW><WinClear>

yjz
u킩B̓Î߂Ɋ撣ėĂBI͂肷ɂĂ邩炳v<KW><WinClear>

//G@󎄕@ʓ{@P

<SoundPlay 5,so1723.ogg>
<Image 1,so_03b,>
<Update Cross,500>
yz
uACāI@ꌂKE̔Ⴄ񂾂Iv<KW><WinClear>

yjz
u܁A܂AӋC݂ĂƂŗĂv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,1200>
//\@ԁ@PQ
<ImageLoad 0,BG_17a.bmp>
<Update Cross,1000>
//wi@Ƃ肷@

yjz
u肷A邼v<KW><WinClear>

<SoundLoad 2,SE008.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@hAJ鉹@P

yjz
uĂv<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//CxgG@肷a
<ImageLoad 0,eb_09a.bmp>
<Update Cross,1000>

yjz
uHׂ邾ł炳v<KW><WinClear>

<SoundPlay 8,al0957.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uA肪ƂBEEE󂳂́Hv<KW><WinClear>

yjz
uI̒эĂBǂĂČ炳v<KW><WinClear>

<SoundPlay 8,al0958.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAȂ񂾁EEEv<KW><WinClear>

yjz
u͂ǂHv<KW><WinClear>

<SoundPlay 8,al0959.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uԂvƎvǁEEEBł܂M݂v<KW><WinClear>

yjz
uv<KW><WinClear>

<SoundPlay 8,al0960.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uZEEEv<KW><WinClear>

yjz
uHv<KW><WinClear>

<SoundPlay 8,al0961.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂ񂾂ẐƂЂƂ߂ɂĂ݂ŁEEEB󂳂Ɉˁv<KW><WinClear>

yjz
uvBĂH@łĂBCgȂāv<KW><WinClear>

<SoundPlay 8,al0962.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

yjz
uႠA܂ƂŊ퉺ɗ邩BƖނ񂾂Hv<KW><WinClear>

<SoundPlay 8,al0963.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@
//ʁ@PL\
//G@󎄕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1724.ogg>
<Image 1,so_02b,>
<Update Cross,500>
yz
u[񊮐B{N̈ՂȂ͂Iv<KW><WinClear>

ԂɓƁAe[uɗׂĂ󂪁AΊŃIo}B<KW><WinClear>

I̗͂ЂƂЂƂȂAɂĂ͌ڂȏohɂƋĂB<KW><WinClear>

yjz
uHׂĂ̂Hv<KW><WinClear>

<SoundPlay 5,so1725.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAHׂāv<KW><WinClear>

yjz
uႠA܂v<KW><WinClear>

//G@󎄕@΂@P

<SoundPlay 5,so1726.ogg>
<Image 1,so_16b,>
<Update Cross,500>
yz
uEEEEEEv<KW><WinClear>

ÁIH<KW><WinClear>

//I
//Ƃ@e008aa
//w͏܂Ƃ@e008ab

<Return>


