//------------------------------------------------------
//drViI
//肷[g
//POW@j
//------------------------------------------------------
[top]
<If KAISOU_START,(hscene=1)>

<JumpR main.txt,ݒ>

//yݒ
//wiݒ
//KvȂ痧G

//<Jump e006b.txt,kaisou>
[KAISOU_START]

// voice08 = al0873 y肷z

<Mov game_time,0100>
//\@ԁ@P
<SoundLoad 2,SE017.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@gC̐𗬂@P
<ImageLoad 0,BG_15c.bmp>
<Update Cross,1000>
//wi@ƒEߏ{C@

yjz
uӂ`AEEEv<KW><WinClear>

gCoĂÍA傫тȂ玩̕ɌB<KW><WinClear>

ƁA肷̃̕hARĂ̂ɋCB<KW><WinClear>

yjz
u܂b̐삵Ă̂ȁHv<KW><WinClear>

//L@肷͗GȂ

<SoundPlay 8,al0873.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEE͂EEEEv<KW><WinClear>

yjz
uEEEHv<KW><WinClear>

Ă̐ɁÂȂȂ̂m߂ăI͈ƎvȂÃhAJĔ`B<KW><WinClear>

<SoundLoad 0,bgm15.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//CxgG@g肷
<ChrInit>
<ImageLoad 0,eb_07a.bmp>
<Update Cross,1000>

<SoundPlay 8,al0874.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAEEE͂AEEEEv<KW><WinClear>

yjz
uEEEEEIv<KW><WinClear>

A肷IH@ɂɂȂAȂƂ䖝łB<KW><WinClear>

<SoundPlay 8,al0875.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAEEEAEEEEv<KW><WinClear>

<SoundPlay 8,al0876.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uӂEEEA߁EEEȂƂEEEЂv<KW><WinClear>

zƂȂ肷̈ȎpڂɂāAhƋْő̂瓮ȂB<KW><WinClear>

̂ŁAI͂肷̂̍sׂڂAۂŌĂ܂ĂB<KW><WinClear>

<SoundPlay 8,al0877.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u͂͂AEEE_AȂ́EEEA񂣁EEEAEEEv<KW><WinClear>

<SoundPlay 8,al0878.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂɋ񂾂EEEEEEv<KW><WinClear>

<SoundPlay 8,al0879.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uA߂EEEACEEEǂāEEEv<KW><WinClear>

łlĂ݌΁A肷ĔNBƂɋ̂RAł邱ƂĂ񂾁B<KW><WinClear>

펯IɍlΓÔƂȂ̂ɁAłI͂肷̂Ȏp͂܂zĂȂB<KW><WinClear>

A肷Ŏ̑̂lq́AՌB<KW><WinClear>

<SoundPlay 8,al0880.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAȂƂEEEI@AEEEA_EEEAA_Ă΁EEEEv<KW><WinClear>

<SoundPlay 8,al0881.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uA񂟁EEEA񂠁I@肢A~߂āEEEv<KW><WinClear>

<SoundPlay 8,al0882.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uZEEE₟EEEEEEv<KW><WinClear>

EEEH<KW><WinClear>

肷EEEȂāEEEH<KW><WinClear>

<SoundPlay 8,al0883.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAZEEEƁAƋC悭EEE͂EEEv<KW><WinClear>

<SoundPlay 8,al0884.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uA͂͂EEEI@A͂EEEIv<KW><WinClear>

Ă͂Ȃt𕷂Ă܂悤ȁAȋCB<KW><WinClear>

<SoundPlay 8,al0885.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uI@悧I@AI@A͂͂AEEEv<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

I͂Ɖ𗧂ĂɃhA߂ƁA̕ɖ߂B<KW><WinClear>

<SoundFade 0,out,4000>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_18c.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƌj@

yjz
uQ悤EEEv<KW><WinClear>

ƂƂSY邱ƂɂāAI̓xbhɂ肱񂾁B<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<If KAISOU_PASS,(hscene=1)>

//yݒ
//wiݒ
//KvȂ痧G


<TitleReturn>
[KAISOU_PASS]
<Mov g_ev04,1>

//e007

<Return>



