//------------------------------------------------------
//drViI
//肷[g
//POT@Ηj
//------------------------------------------------------
[top]

// voice05 = so1481 yz
// voice08 = al0762 y肷z
// voice10 = rk0788 yz
// voice11 = ki0006 y֊̍ߐlz

<Mov game_day,1005>
<Mov game_time,0000>
//\@@POTΗj
//tF[hAEg
//ʁ@

<SoundLoad 0,bgm14.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0006.ogg>
yHHHz
u}_hkJEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0007.ogg>
yHHHz
uAihiEEEv<KW><WinClear>

yjz
uEEEEHv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0008.ogg>
yHHHz
u_KA\mgL`JCEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 11,ki0009.ogg>
yHHHz
uC}VoNAlgVEv<KW><WinClear>

<Mov game_time,0800>
//\@ԁ@W

<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uӂ`EEEBȂ񂾂SRQCȂv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

Q̂Ȃ̂͂킩ĂB܂AɂȂɈӎĂȂǁEEEB<KW><WinClear>

yjz
uAoI@ւȂƁv<KW><WinClear>

xbh̏Ń{P{PĂÍAQĂĒւς܂ĕoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@
//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0762.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uA͂AZv<KW><WinClear>

yjz
uA͂悤v<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0763.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
uǂ́Hv<KW><WinClear>

yjz
uȁAȂłȂāv<KW><WinClear>

ǂ炠肷́ÂƂ͊SɋCɂĂȂ悤ňSBăICɂĂ邾H<KW><WinClear>

`EEEB<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0764.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uꂶᎄsˁv<KW><WinClear>

yjz
uABCĂȁv<KW><WinClear>

//G@

<ChrInit>
<Update Cross,500>

yjz
uāAI͔ѐHv<KW><WinClear>

Ԃočs肷ƓɁAI̓e[uɂB<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@
//ʁ@PL\
//G@肷@ʃe@P

<SoundPlay 8,al0765.ogg>
<Image 1,al_02a,>
<Update Cross,500>
y肷z
u͂EEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 5,so1481.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u肷A͂v<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0766.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
uEEEEHv<KW><WinClear>

<ChrInit>
<Update Cross,500>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@肷@ʊ{@QE

<SoundPlay 8,al0767.ogg>
<Image 1,so_02a,>
<Image 2,al_01a,E>
<Update Cross,500>
y肷z
u󂳂EEEv<KW><WinClear>

//G@肷@ʍ@QE

<SoundPlay 8,al0768.ogg>
<Image 2,al_05a,E>
<Update Cross,500>
y肷z
uǂ́AȂɑv<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so1482.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
úA[}ɗ́v<KW><WinClear>

<SoundPlay 8,al0769.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂ񂾁EEEBł܂Ǝvv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so1483.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uy񂾂v<KW><WinClear>

<SoundPlay 8,al0770.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so1484.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
u肷́AoZ񂾁v<KW><WinClear>

<SoundPlay 8,al0771.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAEEEv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so1485.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uCĂˁv<KW><WinClear>

//G@肷@ʈ@QE

<SoundPlay 8,al0772.ogg>
<Image 2,al_08a,E>
<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so1486.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uEEEEHv<KW><WinClear>

//G@肷@ʏ΂@QE

<SoundPlay 8,al0773.ogg>
<Image 2,al_04a,E>
<Update Cross,500>
y肷z
uAႠˁv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so1487.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//G@肷@
//ʁ@PL\
//G@󐧕@e@P

<SoundPlay 5,so1488.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
u[񑁂ȂȂEEEv<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,0830>
//\@ԁ@WRO
<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

yjz
uHAQȂEEEv<KW><WinClear>

yjz
u낻o邩ȁv<KW><WinClear>

oZ̏𐮂ÍAJoČ˒mFĂƂłB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_13a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƑO@
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundLoad 0,bgm04.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1489.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂悧`Iv<KW><WinClear>

yjz
uAIH@Ȃ񂾂AĂȂ`C点΂̂Ɂv<KW><WinClear>

<SoundPlay 5,so1490.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uāAƂ낾v<KW><WinClear>

yjz
uȂ̂H@Ȃ炸Ԃ^C~Oȁv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so1491.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uƂ[ƃ{N̐SʂĂ񂾂v<KW><WinClear>

yjz
uAƂȁv<KW><WinClear>

<SoundPlay 5,so1492.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uւցEEEv<KW><WinClear>

zgA^C~Oob`ȁBmɂȂɂʂĂ悤ȁAȋCȂȂB<KW><WinClear>

܁A͂ƂA󂪊ł񂾂炻łĘbǂȁB<KW><WinClear>

yjz
u낻sv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so1493.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_10a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@iw߂̓j@
//ʁ@PL\
//G@󐧕@e@P

<SoundPlay 5,so1494.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uӂӁAӂӁEEEv<KW><WinClear>

yjz
uAjĵ߂ق悭ȂHv<KW><WinClear>

<SoundPlay 5,so1495.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uĊ񂾂v<KW><WinClear>

yjz
uƓ悤ɓoZĂ邾Hv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so1496.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uȂƂȂ悧B܂łƑSRႤ[v<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so1497.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uӂӁAӂӁAӁEEEEv<KW><WinClear>

mɈႤȁB܂ł̋󂾂AĨcbR~ɓ{Ă͂Ȃ̂ɁAȂɂĂ{肻ɂȂĊB<KW><WinClear>

<SoundPlay 5,so1498.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[̔ޏEEEӁAӂӁEEEEv<KW><WinClear>

yjz
uȃy[XŕĂƒx邼v<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so1499.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[B{NPlv<KW><WinClear>

yjz
uŕIv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so1500.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uI@ꂿ悧`EEEӂӁAӂӁEEEv<KW><WinClear>

yjz
uȂقǁAꂪ̗͂v<KW><WinClear>

[ł悤ɎvȂAI͊w֌ĕy[X𑬂߂B<KW><WinClear>

//G@󐧕@ʃK[@P

<SoundPlay 5,so1501.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
u܁A҂Ă悧``Iv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uixݎԁj
<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@PL\
//G@󐧕@ʏ΂Q@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so1502.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂悧`Iv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

ɓȂA̓NXCgɑ傫ȐňAB̂ŎIɏWāAȂ񂾂SnCB<KW><WinClear>

łANXCĝ͓݂̂ƂŁA͂ĂB<KW><WinClear>

mɃIƋ󂪈ꏏɓoẐ́ASRƂȂB炱̔RƂΓRB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_09a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@
//ʁ@PL\
//G@󐧕@ʊ{@P

yjz
u悤Av<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0788.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u͂悤jNv<KW><WinClear>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 5,so1503.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u񂨂͂悧[Iv<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0789.ogg>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
uA͂悤B͊iiɌCˁv<KW><WinClear>

<SoundPlay 5,so1504.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uւցA{N͂Cv<KW><WinClear>

//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0790.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
ujNA͂ȂɂƂ̂Hv<KW><WinClear>

yjz
uÁEEEv<KW><WinClear>

B܂́AItƂɂȂ̒mȂ񂾂B<KW><WinClear>

łAbĂ̂ƂȁBIɂĐS̏Ă̂B<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0791.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u܂A󂪌CȂ̂͂̂Ƃǂˁv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so1505.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uJ߂悧`v<KW><WinClear>

yjz
uJ߂ĂȂāv<KW><WinClear>

//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P

<SoundPlay 10,rk0792.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u낻搶ˁv<KW><WinClear>

yjz
uAȂɍ邩v<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so1506.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂[v<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//e003a

<Return>


