//------------------------------------------------------
//drViI
//肷[g
//POS@j
//------------------------------------------------------
[top]

// voice08 = al0749 y肷z

<Mov game_time,1400>
//\@ԁ@Q
<ChrInit>
<ImageLoad 0,BG_18e.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@ƌj@J

yjz
u܂AȂ肾ȁv<KW><WinClear>

ւオAGꂽ㒅EÍAւĂƕCɌB<KW><WinClear>

<SoundRun 0,Stop>

<SoundLoad 2,SE103.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>

//rd@Eߏ̃hAJ鉹@P
//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
<ChrInit>
<ImageLoad 0,eb_04a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//ړGtFNg
//CxgG@肷ւ

<SoundPlay 8,al0749.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uIv<KW><WinClear>

yjz
uA肷IHv<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

Eߏ̃hAJƁAɗ̂肷B<KW><WinClear>

܂̋ɖڂ𗣂Ȃ̂Ă܂BƂ̃LXŁAI͏Ƃ̂ӎĂ̂ȂB<KW><WinClear>

肷NAȂ́EEEB<KW><WinClear>

ƂvĂ܂̂AƂZĎdȂĂ񂾁B<KW><WinClear>

`I@Ɍ󂵂Ă邼AII<KW><WinClear>

ĂԂƂAI͂܂܂pjbNɂȂĂB<KW><WinClear>

<SoundPlay 8,al0750.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAZĂ΁Iv<KW><WinClear>

yjz
uAƁEEEHv<KW><WinClear>

<SoundPlay 8,al0751.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uI@߂Ăv<KW><WinClear>

yjz
uAAv<KW><WinClear>

<SoundLoad 2,SE103.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@Eߏ̃hA߂鉹@P

yjz
uA߂v<KW><WinClear>

<SoundPlay 8,al0752.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

<SoundPlay 8,al0753.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uAZočsĂȂAւȂłHv<KW><WinClear>

yjz
uEEEAv<KW><WinClear>

<SoundPlay 8,al0754.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

I̍QĂԂɁAȏ󋵂Ƃ̂ɂ肷͕ꂽB<KW><WinClear>

yjz
uAočsEEEv<KW><WinClear>

<SoundLoad 2,SE103.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@Eߏ̃hAJ鉹@P

yjz
uAႠȁEEEv<KW><WinClear>

<SoundLoad 2,SE127.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@ǂ̒[ɏw𓖂Ă鉹@P

yjz
uɂIIv<KW><WinClear>

očsƂÍAǂ̒[ɑ̏w𓖂Ė₵ĂႪݍށB<KW><WinClear>

AȂƂɁEEEB<KW><WinClear>

<SoundPlay 8,al0755.ogg>
//<Image 1,al_01a,>
<Update Cross,500>
y肷z
uAvAZIv<KW><WinClear>

yjz
uȁAȂƂEEEāI@A肷Iv<KW><WinClear>

<SoundPlay 8,al0756.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uH@EEEIv<KW><WinClear>

SzăI̗lq悤Ƒ̐ςƂŁA肷̉炵řԂ猩ĂB<KW><WinClear>

C肷́AɊԂ߂ċBBăÎقpɏڌŉMĂB<KW><WinClear>

yjz
uAEEE͂v<KW><WinClear>

<SoundPlay 8,al0757.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

{ĂƂA悤ȐFłԂ₭肷ɁAI͖jB<KW><WinClear>

ē{OɏočsƁAɂ̂䖝ėオƒEߏfočsB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_14e.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@J

yjz
uӂEEEv<KW><WinClear>

肷̎p]ɕłB<KW><WinClear>

ɂ肷AqȂ񂾂ȁBȂƂvĂ܂肵Ă鎩ɁA΂邵ȂB<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<ImageLoad 0,BG_14e.bmp>
<Update Cross,1000>
//wi@Ƌԁ@J
//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0758.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
uZ񂲂͂łv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

тHׂĂȂÎ߂ɁA肷̓`[npӂĂꂽB<KW><WinClear>

肷̌ɕCɓĂƂAčAɂ΂CĂÍAȂ`[n󂯎ăe[uɂB<KW><WinClear>

ȃIɑ΂āA肷͂ĕiƂlqȂB܂ŒEߏ̂ƂȂ悤ȊB<KW><WinClear>

CɂĂȂ̂AƂCɂȂ悤ɂĂ̂̂ǂ炾낤H<KW><WinClear>

yjz
uȁAȂv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0759.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
uǂ́Hv<KW><WinClear>

yjz
úABƊmFȂœI񂾁v<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0760.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
u{ĂȂAȂɎӂȂĂvv<KW><WinClear>

yjz
uAv<KW><WinClear>

<SoundPlay 8,al0761.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uv<KW><WinClear>

{ɋCɂĂȂԓx̂肷āA悤₭SI̓`[nH׎n߂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,2400>
//\@ԁ@O
<ImageLoad 0,BG_18c.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
u`Av<KW><WinClear>

ƃLXƂƁA肷̗Ă܂ƂŁAȂȂQtȂB<KW><WinClear>

ȂǂQԂłāACCƂĂ܂B<KW><WinClear>

jďȂBȂǂƂ݂ݎvȂAI͐Q邽߂̓w͂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//e003

<Return>


