//------------------------------------------------------
//drViI
//肷[g
//POR@j
//------------------------------------------------------
[top]

// voice08 = al0729 y肷z

//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@ƌj@

yjz
u͂AlĂdȂv<KW><WinClear>

ւIÍÂ܂ܖ肽̂䖝ĔӔтɌB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_14c.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
uȁv<KW><WinClear>

pӂꂽӔтɂāAI̓e[ȗOɍB<KW><WinClear>

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//G@肷@ʏ΂@P

<SoundPlay 8,al0729.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
u̓CẮ݂BƈႤƎv񂾂ǁAZɍȁv<KW><WinClear>

yjz
uԂȂĊɂ͂ƍĂȁB肷v<KW><WinClear>

<SoundPlay 8,al0730.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uӂӁAɍƂ񂾂ǁv<KW><WinClear>

Xv[łăJ[̒ɓB[݂̂킢ɁEEEBȂĕ]_ƂłȂ̂ŌȂǁAłƈႤB<KW><WinClear>

yjz
uÃJ[v<KW><WinClear>

<SoundPlay 8,al0731.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uĂ炦ƁAȁv<KW><WinClear>

I̊z𕷂āA悤₭肷Hׂ͂߂BĂƁA肷̂B<KW><WinClear>

//tF[hAEg
//e002
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Return>



