//------------------------------------------------------
//drViI
//肦gD[do
//------------------------------------------------------
[top]

// voice09 = ri1018 y肦z

<Mov game_day,1012>
<Mov game_time,0000>
//\@@POPQ`
<Mov game_day,0303>
<Mov game_time,1200>
//\@@RRؗj
//tF[hAEg
//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@`C@P
<ImageLoad 0,BG_01a.bmp>
<Update Cross,1000>
//wi@@

//L@wi@uiƐƏ؏ėĂAʐ^B肵Ăj
//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@

ƎIB<KW><WinClear>

EEE肦AƂ񂾂ȁB<KW><WinClear>

XЂƂゾd̂ȂƂĊo͂ĂǁAƏ؏󂯎pĂAƋɂȂB<KW><WinClear>

܂ł́AȂĂw̒ɂ񂾁AĎvǁBAvƂ͏oȂ񂾂ȁB<KW><WinClear>

<SoundLoad 0,bgm08.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@肦鐧@E{@P

<SoundPlay 9,ri1018.ogg>
<Image 1,ri_06a,>
<Update Cross,500>
y肦z
ujAẮHv<KW><WinClear>

yjz
uA肦EEEBƂ߂łƂv<KW><WinClear>

<SoundPlay 9,ri1019.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
u肪ƂAjBłOYOYĂȂłHv<KW><WinClear>

yjz
uAˁv<KW><WinClear>

//G@肦鐧@ʔ߂@P

<SoundPlay 9,ri1020.ogg>
<Image 1,ri_05a,>
<Update Cross,500>
y肦z
uɂȂ́Hv<KW><WinClear>

yjz
uAႤBȂƂȂāv<KW><WinClear>

<SoundPlay 9,ri1021.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
ułj̐SAsłςv<KW><WinClear>

yjz
us炢B肦̂̂ƂƂAŵƂƂEEEv<KW><WinClear>

yjz
ułAɂȂĂȂĂȂB΂Ɂv<KW><WinClear>

//G@肦鐧@ʏƂ@P

<SoundPlay 9,ri1022.ogg>
<Image 1,ri_02a,>
<Update Cross,500>
y肦z
uAˁEEEƌj̐S̐AB̂ƂԍDŁA؂ɎvĂ邱ƁAƕv<KW><WinClear>

yjz
uAƂ͌ɏoȂłBp炳v<KW><WinClear>

//G@肦鐧@ʏ΂P@P

<SoundPlay 9,ri1023.ogg>
<Image 1,ri_03a,>
<Update Cross,500>
y肦z
uӂӁAˁBɂ΂񂾂́BɏoKvȂĂȂˁv<KW><WinClear>

yjz
u͂́EEEv<KW><WinClear>

//G@肦鐧@E{@P

<SoundPlay 9,ri1024.ogg>
<Image 1,ri_07a,>
<Update Cross,500>
y肦z
ujI@ꂶᕂCłȂĐ΂łȂȂāAǂƁHv<KW><WinClear>

yjz
uAƁA͂́EEEBt̂ŁAvāv<KW><WinClear>

//G@肦鐧@ʊ{@P

<SoundPlay 9,ri1025.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
uӂӁAĂv<KW><WinClear>

yjz
uAˁB͂́EEEv<KW><WinClear>

//G@肦鐧@Eł@P

<SoundPlay 9,ri1026.ogg>
<Image 1,ri_10a,>
<Update Cross,500>
y肦z
uAςBsȂƎɊԂɍȂv<KW><WinClear>

yjz
uIH@ȎԂȂ́IHv<KW><WinClear>

//G@肦鐧@ʊ{@P

<SoundPlay 9,ri1027.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
ujAs܂傤Iv<KW><WinClear>

yjz
uAIv<KW><WinClear>

//CxgG@do肦ꏏɑ
<ChrInit>
<ImageLoad 0,ec_11a.bmp>
<Update Cross,1000>


<SoundPlay 9,ri1028.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uӂӁAĂςv<KW><WinClear>

yjz
uAĂIv<KW><WinClear>

<SoundPlay 9,ri1029.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uƕAƂĂ{BĂȂAłĂ܂ł́v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundPlay 9,ri1030.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uA邩Ȃˁv<KW><WinClear>

yjz
uAI񂿂΂v<KW><WinClear>

<SoundPlay 9,ri1031.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uˁBv<KW><WinClear>

yjz
u͂́A肦ƈꏏɕ点̂By݂ȁAv<KW><WinClear>

<SoundPlay 9,ri1032.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uӂӁAEEEKv<KW><WinClear>

yjz
uIEEEIKv<KW><WinClear>

<SoundPlay 9,ri1033.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uEEEv<KW><WinClear>

//zCgAEg
<ChrInit>
<ImageLoad 0,white.bmp>
<Update Cross,1000>

<SoundPlay 9,ri1034.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
umĂAjv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//END

<Return>



