//------------------------------------------------------
//drViI
//肦郋[g
//POU@
//------------------------------------------------------
[top]

// voice12 = xu0001 ylRz

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_24c.bmp>
<Update Cross,1000>
//wi@ZX@

͂ƔȁB̊Ԃ܂ł́A悤₭ȂĂēK̂ɁAȂ̂B<KW><WinClear>

yjz
uEEEAlRv<KW><WinClear>

ȂƂȂڐ̏ŁAlRƊDF̃lR܂Ă݂B<KW><WinClear>

킟II@lR痎IH<KW><WinClear>

EEEāAɒnI@lRĊB<KW><WinClear>

yjz
uفAققAȂƂŌ܂Ȃ񂩂邩炢Ȃ񂾂BƉƂɋAv<KW><WinClear>

<SoundPlay 12,xu0001.ogg>
ylRz
utM[bII@MIbMIbv<KW><WinClear>

yjz
uA҂āII@I͓GȂIIv<KW><WinClear>

_Bꂾ쐶̃lRēźEEEB<KW><WinClear>

΃~~͂ƂȂlRĐyĂȁBlRĂς肨ƂȂ񂾂낤B<KW><WinClear>

EEEƂȂAB<KW><WinClear>

yÂȐlȁBƐ΂ĂB<KW><WinClear>

邢̎q͕ʂɉbƂo邯ǁAƂȂȂāA܂bƂȂAIǂĂ̂܂ɔYނƂB<KW><WinClear>

yjz
uAł肷ƂȂقȁEEEv<KW><WinClear>

ς芵Ȃ̂ȁH<KW><WinClear>

<SoundPlay 12,xu0002.ogg>
ylRz
uMIbIIv<KW><WinClear>

yjz
uAAsEEEႠȁv<KW><WinClear>

Z[X̂Z񂪒ǂԂ邪ƂAI͂̏ɂB<KW><WinClear>

//tF[hAEg

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,500>

<Mov game_time,2300>
//\@ԁ@PP
<ImageLoad 0,BG_18c.bmp>
<Update Cross,1000>
//wi@ƌj@

炵EEE炵EEE炵EEEB<KW><WinClear>

Y悤ƂĂ̂ɓ̒Őy̌tGR[̂͂ȂȂ񂾁B<KW><WinClear>

`I@̐y̖ڂɃI͂ǂȕɉfĂ񂾁B<KW><WinClear>

EEEςAÎNA炵ĎvĂ̂ȁH<KW><WinClear>

Ȃ񂾂jƂĂƂǂȂ񂾂āAlĂ܂B<KW><WinClear>

ĊAjƂČĂȂ\Ă邶ȂI<KW><WinClear>

ΏۂȂ̂ȁBEEEȂ񂾂낤ȁAƁB<KW><WinClear>

yjz
uAނȂEEEv<KW><WinClear>

Aꂩ̓w͂B߂ĂǂAII<KW><WinClear>

Ԃ߂ĔɗECtCɂȂÍAǂxbhɔэŐQ邱ƂɂB<KW><WinClear>

//tF[hAEg
//b029
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Return>



