//------------------------------------------------------
//drViI
//肦郋[g
//POU@
//肦̍Dx@{P
//------------------------------------------------------
[top]

// voice09 = ri0413 y肦z

<ImageLoad 0,BG_02c.bmp>
<Image 1,ri_11a,>
<Update Cross,1000>
//wi@GgXi~j@
//ʁ@PL\
//G@肦鐧@E@P

ς蓮DȂ񂾂낤ȁBȂ񂾂A܂B<KW><WinClear>

yjz
uyɈȂāAIɂȂ肽Ȃv<KW><WinClear>

//G@肦鐧@E@P

<SoundPlay 9,ri0413.ogg>
<Image 1,ri_09a,>
<Update Cross,500>
y肦z
uAEEEN͕ςƂ̂ˁv<KW><WinClear>

yjz
uȁH@łyɕłĂA܂łv<KW><WinClear>

//G@肦鐧@ʊ{@P

<SoundPlay 9,ri0414.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
uN͎ɕłė~́Hv<KW><WinClear>

yjz
uAƁA܂ꉞEEEv<KW><WinClear>

//G@肦鐧@E{@P

<SoundPlay 9,ri0415.ogg>
<Image 1,ri_06a,>
<Update Cross,500>
y肦z
uȂ́AȂɎqۂЂƂƎvȂv<KW><WinClear>

yjz
uEEEv<KW><WinClear>

//G@肦鐧@ʏ΂Q@P

<SoundPlay 9,ri0416.ogg>
<Image 1,ri_03a,>
<Update Cross,500>
y肦z
uӂӁA炵v<KW><WinClear>

yjz
uA炵āEEEv<KW><WinClear>

//G@肦鐧@ʊ{@P

<SoundPlay 9,ri0417.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
uӂӁAł́ANƈĐlԂł悩Ǝvv<KW><WinClear>

yjz
uEEEǂĂłHv<KW><WinClear>

//G@肦鐧@ʏƂ@P

<SoundPlay 9,ri0418.ogg>
<Image 1,ri_02a,>
<Update Cross,500>
y肦z
uƂ邩EEEv<KW><WinClear>

yjz
uȂłH@̂Ƃāv<KW><WinClear>

<SoundPlay 9,ri0419.ogg>
//<Image 1,ri_01a,>
//<Update Cross,500>
y肦z
uEEEv<KW><WinClear>

yjz
u`I@Ăv<KW><WinClear>

//G@肦鐧@E΁@P

<SoundPlay 9,ri0420.ogg>
<Image 1,ri_08a,>
<Update Cross,500>
y肦z
u_B́v<KW><WinClear>

yjz
uȂEEEv<KW><WinClear>

//G@肦鐧@ʏ΂P@P

<SoundPlay 9,ri0421.ogg>
<Image 1,ri_03a,>
<Update Cross,500>
y肦z
uӂӁA߂Ȃˁv<KW><WinClear>

yjz
u܂łB閧̂ЂƂӂANĂłEEE͂AłCɂȂv<KW><WinClear>

//G@肦鐧@ʏ΂Q@P

<SoundPlay 9,ri0422.ogg>
<Image 1,ri_04a,>
<Update Cross,500>
y肦z
u͂́ANEEEv<KW><WinClear>

//G@肦鐧@E@P

<SoundPlay 9,ri0423.ogg>
<Image 1,ri_09a,>
<Update Cross,500>
y肦z
uAȂB}Ă鎞Ԃv<KW><WinClear>

yjz
uAȎԂȂ񂾁EEEv<KW><WinClear>

//G@肦鐧@ʊ{@P

<SoundPlay 9,ri0424.ogg>
<Image 1,ri_01a,>
<Update Cross,500>
y肦z
uNA܂ˁB悤Ȃv<KW><WinClear>

yjz
u悤Ȃyv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

΂ŉ߂yĂ̂āAIA邽߂ɕoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//b028

<Return>



