//------------------------------------------------------
//drViI
//肦郋[g
//POR@[
//------------------------------------------------------
[top]

// voice05 = so1356 yz
// voice10 = rk0724 yz
// voice12 = xc0004 yAiEXz

<Mov game_time,1530>
//\@ԁ@RRO
//L@wi@uiwՂɗqj
<ImageLoad 0,BG_01f.bmp>
<Update Cross,1000>
//wi@@[@wՁij
<SoundLoad 2,SE023.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@s|p|@P
//L@{CX͗GȂiZAiEXj

<SoundPlay 12,xc0004.ogg>
yAiEXz
uwՂ̏I`܂BqlA肪Ƃ܂Bŵ݂Ȃ́AЕt̏ɓĂv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//aflX^[g
//L@wi@uȂ
//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@@[@wՁij
//EFCg@Pb
<ChrInit>
<ImageLoad 0,black.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
<ChrInit>
<ImageLoad 0,BG_09f.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@[@wՂ̏
//tF[hAEg

<Mov game_time,1630>
//\@ԁ@SRO
//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
<ChrInit>
<ImageLoad 0,BG_01b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@[

yjz
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wՂIARЕt҂Ă킯ǁAȂƂ̏dJIĂ悤₭AƂ킯B<KW><WinClear>

yjz
u[AȂƂŃ__ĂȂŁAv<KW><WinClear>

//ʁ@QL\
//G@󐧕@ʂ@Q
//G@󐧕@ʔ΂ށ@QE

<SoundPlay 5,so1356.ogg>
<Image 1,so_05a,>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uIAˁEEEv<KW><WinClear>

<SoundPlay 10,rk0724.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uՂƂ͂̂v<KW><WinClear>

yjz
u̒ʂ肾BpbƂăpbƏÎՂ̑햡Ă񂾁v<KW><WinClear>

//G@󐧕@ʂڂ@Q

<SoundPlay 5,so1357.ogg>
<Image 1,so_07a,>
<Update Cross,500>
yz
u{NAwՂł̂ɂ[v<KW><WinClear>

yjz
uƖʔHv<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0725.ogg>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
ul͔ʂĂĂ܂v<KW><WinClear>

//G@󐧕@ʓ{@Q

<SoundPlay 5,so1358.ogg>
<Image 1,so_03a,>
<Update Cross,500>
yz
u{NCIv<KW><WinClear>

yjz
uCȂ̂Hv<KW><WinClear>

//G@󐧕@ʂ@QE

<SoundPlay 10,rk0726.ogg>
<Image 2,rk_07a,E>
<Update Cross,500>
yz
u͂͂͂AȂvˁv<KW><WinClear>

yjz
uƂȂȁv<KW><WinClear>

//G@󐧕@ʂ@P

<SoundPlay 5,so1359.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
u[EEEv<KW><WinClear>

IƗ݂͂ɋ΂ĂƁAKbNƂȂċ͑傫fB<KW><WinClear>

āAI͍Ăы΂B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<Mov game_time,2300>
//\@ԁ@PP
<ImageLoad 0,BG_18c.bmp>
<Update Cross,1000>
//wi@ƌj@

<SoundLoad 0,bgm12.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uӂAɔꂽȁB͑Q悤v<KW><WinClear>

xbhɍāAŌy𝆂ށBďăȈ͍oUԂB<KW><WinClear>

yjz
uyAǂȂɂĂ񂾂Hv<KW><WinClear>

ǁAȂ񂾂ꂽɂȂĂ܂̂ACɂB<KW><WinClear>

łAŷƂȂɂR̂ȂBȂɂTĂ悤ɂEEEB<KW><WinClear>

x痝R𕷂Ă݂悤B<KW><WinClear>

//tF[hAEg
<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//b023

<Return>



