//------------------------------------------------------
//drViI
//POQ@
//------------------------------------------------------
[top]

// voice05 = so0957 yz

<Mov game_day,1002>
<Mov game_time,0000>
//\@@POQyj

<ImageLoad 0,black.bmp>
<Update Cross,1000>

<SoundLoad 0,bgm17.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//tF[hAEg
//L@CxgG͒ڂ
//CxgG@OƑ
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj
<ChrInit>
<ImageLoad 1,EA_01a.bmp>
<Update Cross,1000>

<SoundPlay 5,so0957.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u͂́AEEEDEEEBāEEEv<KW><WinClear>

yjz
uȂɂ͂ႮȂB邼v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0958.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEvEEEEEEv<KW><WinClear>

yjz
u傤ȂȁEEEv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0959.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u[I@܂EEEqEEEEEEBEEEEEEȂEEEv<KW><WinClear>

yjz
u{ȂBIāAÔƎqȂĎvĂȂ炳v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0960.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

yjz
u킩v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0961.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg
//ʁ@
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0962.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg
<Mov game_time,0900>
//\@ԁ@X
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ςȖ݂Bڂo܂ƂAŏɎvƂꂾB<KW><WinClear>

ŋ߁A̎qoĂ閲pɂɌĂCBĂ̂͊ôȂꏊôȂoBoĂ鏗̎qڂ₯ĂĞBȑ݂łȂB<KW><WinClear>

Ȃ̂ɁAaȂB<KW><WinClear>

炾ƌ΂܂łǁEEEB<KW><WinClear>

yjz
uIĂāA~sȂ̂Hv<KW><WinClear>

ISȒjȂ̂ŁAłԂ₢ƂےłȂ̂󂾁B<KW><WinClear>

łAς肻̂Ƃ͈ႤCBRȂĂȂǁEEEB<KW><WinClear>

yjz
uEEEv<KW><WinClear>

xbh̏ōlĂÍAʂ̗~ĒւĕłB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a146

<Return>


