//------------------------------------------------------
//drViI
//POP@
//------------------------------------------------------
[top]

// voice07 = sa0015 y񉹁z
// voice08 = al0475 y肷z

<Mov game_day,1001>
<Mov game_time,0000>
//\@@POPj
//tF[hAEg

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

<SoundLoad 2,SE067.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@זɂȂȂx̖\̂悤ȉ@s[g
//ʁ@

ꂵEEEB<KW><WinClear>

͂Ȃɂbł̂EEEB<KW><WinClear>

ȂɂȂEEEB<KW><WinClear>

́EEEB<KW><WinClear>

ǂH<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 7,sa0015.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

EEEEEEH<KW><WinClear>

N̐B<KW><WinClear>

̂悤ȉAזĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0016.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

wނxEEEH<KW><WinClear>

ꂪǂ̕Ȃ̂킩ȂBłÍA̕ɕKɂB<KW><WinClear>

//L@Ztwǂɂ́Hx
//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0017.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǂEEEv<KW><WinClear>

EEEH<KW><WinClear>

NH<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0018.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǁAEEÉEEEEEEv<KW><WinClear>

I̖₢͕ĂȂ̂Aׂ̎͂łB<KW><WinClear>

ĂH<KW><WinClear>

悭ĂȂ̂ɁAB<KW><WinClear>

āAôȂ̐AƑOmĂ悤ȉĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0019.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEÉEEEEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0020.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEÉEEEEEEv<KW><WinClear>

yjz
uȂ񂾁Iv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0021.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEv<KW><WinClear>

<SoundLoad 2,SE067.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@זɂȂȂx̖\̂悤ȉi{[j@s[g

yjz
uNȂ񂾁Iv<KW><WinClear>

//zCgAEg

<SoundFade 0,out,4000>

<ImageLoad 0,White.bmp>
<Update Cross,1000>

<SoundFade 2,out,1000>
<SoundInit 2>
//rd@זɂȂȂx̖\̂悤ȉ@~
<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 3,SE133.ogg>
<SoundLoop 3,On>
<SoundRun 3,Play>
//rd@ڊo܂v@s[g

//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

<SoundLoad 2,SE132.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@ڊo܂v@{^@P
<SoundFade 3,out,500>
<SoundInit 3>
//rd@ڊo܂v@~

yjz
uӂEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

̂悤ɃxbhNオāAւ܂ƕoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
u͂悤A肷v<KW><WinClear>

//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0475.ogg>
<Image 1,al_04a,>
<Update Cross,500>

y肷z
u͂悤B͂Av<KW><WinClear>

̈AĂA肷͕ٓoBI͂󂯎B<KW><WinClear>

yjz
uTLv<KW><WinClear>

<SoundPlay 8,al0476.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uႠAsˁv<KW><WinClear>

yjz
uACĂȁv<KW><WinClear>

<SoundPlay 8,al0477.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uZxȂ悤ɂˁv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

肷̌tɌ߂āAI͒тHׂ悤ƈړB<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a142

<Return>


