//------------------------------------------------------
//drViI
//XRO@
//------------------------------------------------------
[top]

// voice05 = so0879 yz

<Mov game_day,0930>
<Mov game_time,0000>
//\@@XROؗj

<ImageLoad 0,White.bmp>
<Update Cross,1000>

//zCgAEg

<SoundLoad 0,bgm17.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_27f.bmp>
<Update Cross,1000>
//wi@@[@ڂ
//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0879.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>

yHHHz
u[A悧v<KW><WinClear>

yjz
uȂƂȂBȒPāv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0880.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uށ[I@Pŏ炟Iv<KW><WinClear>

yjz
us@ȂāAȂ񂾂ǂȁEEEv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0881.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uĂ܂΂Ȃ񂾂EEEv<KW><WinClear>

yjz
u̓oX炾BقAŏ狳Ă邩{Ȃv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0882.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
úAx͂ƍˁH@܂ŔԂˁHv<KW><WinClear>

yjz
uAvāBEEEłzgɒNɂȂH@Ă̂Ȃ񂾂炳v<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0883.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
u킩Ă悧B΂ꂿȂȂႤ́EEEAȂ̐Όv<KW><WinClear>

yjz
ułEEEIĂ邱Ǝ̂EEEEv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0884.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uẮH@ȂĂĂȂˁH@_ȂȂႤ́EEEv<KW><WinClear>

yjz
uIă_BOƂƈꏏɂv<KW><WinClear>

//L@̐̐liύXBlۂ񉹂ɎႤƂC[Wj

<SoundPlay 5,so0885.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uƈꏏHv<KW><WinClear>

yjz
uAꏏɂ悤v<KW><WinClear>

<SoundFade 0,out,4000>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

<Mov game_time,0830>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC

<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ڊo܂̉ɋNAxbh̏ł΂炭{[ƂĂB̓e͂قƂǊoĂȂǁAyCB<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,500>
<SoundInit 2>
//rd@ڊo܂v@~

I͖葱Ăڊo܂v~߂āAxbh痧オ蒅ւBSȂyB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

ċԂɓƁAʂpӂꂽтƕٓuĂBǂA肷͂Ƃo悤ŁAl̋Cz͂ȂB<KW><WinClear>

ٓJoɓꂽÍAтHׂ͂߂B<KW><WinClear>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a138

<Return>


