//------------------------------------------------------
//drViI
//XQX@
//------------------------------------------------------
[top]

// voice05 = so0845 yz
// voice10 = rk0388 yz

<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@
//ʁ@PL\
//G@󐧕@ʂ@P

<Image 1,so_05a,>
<Update Cross,500>

yjz
u܂v<KW><WinClear>

<SoundPlay 5,so0845.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEEEEEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 10,rk0388.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u₠A͂悤v<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0846.ogg>
<Image 1,so_2a,>
<Update Cross,500>
yz
uA͂悤v<KW><WinClear>

<SoundFade 0,out,Stop>

<ImageInit 1>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0389.ogg>
<Image 1,so_02a,>
<Image 2,rk_02a,E>
<Update Cross,500>

yz
uvԂɓoZłRlˁv<KW><WinClear>

yjz
uRlĂƂȂǂȁv<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0390.ogg>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
ufȂˁAjŃv<KW><WinClear>

//G@󐧕@e@Q

<SoundPlay 5,so0847.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uJbRCC񂾂悧v<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0391.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
u񂤂A̒ʂ肾ˁBjN̓JbRCCv<KW><WinClear>

<SoundPlay 5,so0848.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u˂`v<KW><WinClear>

yjz
ûȂEEEv<KW><WinClear>

Ȃ񂾂mȂǁAƗŃIl^ɘbオĂB<KW><WinClear>

ӂɋ܂ꂽÍA̐h󋵂̂܂܊w܂Ŋ邵ȂB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a134

<Return>


