//------------------------------------------------------
//drViI
//XQW@
//------------------------------------------------------
[top]

// voice05 = so0814 yz
// voice08 = al0438 y肷z

<Mov game_time,0830>
//\@ԁ@WRO

<ImageLoad 0,BG_13a.bmp>
<Update Cross,1000>
//wi@ƑO@
//ʁ@PL\
//G@肷@ʏ΂@P

<SoundPlay 8,al0438.ogg>
<Image 1,al_04a,>
<Update Cross,500>

y肷z
uZ񂨕ٓYĂv<KW><WinClear>

yjz
uABT͊wHx݂Ȃ񂾂ȁv<KW><WinClear>

//G@肷@ځ@P

<SoundPlay 8,al0439.ogg>
<Image 1,al_10a,>
<Update Cross,500>
y肷z
u撣č񂾂AnYꂽňv<KW><WinClear>

oꂽٓ󂯎āAJo̒ɂ܂B<KW><WinClear>

mɂYꂽAߌォ̃I͊wHɂ鎩̋@̃W[XŃK}邵ȂȂB<KW><WinClear>

͊ي肢Ƃ낾B<KW><WinClear>

//L@˘fȊ
//L@\ĹHHH<KW><WinClear>

<SoundPlay 5,so0814.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yHHHz
uA͂悤v<KW><WinClear>

//G@肷@ʏ΂@P

<SoundFade 0,out,4000>

<SoundPlay 8,al0440.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uA󂳂A͂悤v<KW><WinClear>

<ImageInit 1>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@P
//G@肷@ʏ΂@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0815.ogg>
<Image 1,so_01a,>
<Image 2,al_04a,E>
<Update Cross,500>

yz
u[A肷ɂٓĂ񂾂ˁv<KW><WinClear>

yjz
uT͊wHx݂ȁv<KW><WinClear>

<SoundPlay 5,so0816.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uAˁv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0441.ogg>
<Image 2,al_05a,E>
<Update Cross,500>
y肷z
uEEEEEEv<KW><WinClear>

//G@󐧕@ʂт@P

<SoundPlay 5,so0817.ogg>
<Image 1,so_04a,>
<Update Cross,500>
yz
uAȂƂŗbĂxႤB[肷v<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0442.ogg>
<Image 2,al_01a,E>
<Update Cross,500>
y肷z
uAZv<KW><WinClear>

yjz
uȁv<KW><WinClear>

ĈȂ̂AȋCȂAI͂ӂƊwɌB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg

//tO
//b013Ă@b014
//ĂȂ@a129

<Return>


