//------------------------------------------------------
//drViI
//XQW@
//------------------------------------------------------
[top]

// voice08 = al0434 y肷z

<Mov game_day,0928>
<Mov game_time,0800>
//\@Eԁ@XQWΗjEW

<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC

<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
u肾Iv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P
<SoundFade 2,out,500>
<SoundInit 2>
//rd@ڊo܂v@~

XbLƂڊo߂ŁAI͎v킸тȂxbhNオB<KW><WinClear>

ĐQƂ薰BtɔĂȂƂȂ񂾂__ł悭ȂȂĂƂB<KW><WinClear>

lԁAKxȉ^͕KvĂƂȁB<KW><WinClear>

ւIÍAoB<KW><WinClear>

<SoundFade 0,out,4000>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@
//ʁ@PL\
//G@肷@ʊ{@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0434.ogg>
<Image 1,al_01a,>
<Update Cross,500>

y肷z
u͂悤AZv<KW><WinClear>

yjz
uA͂悤v<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0435.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
u͂pӂˁv<KW><WinClear>

yjz
uAށv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
uHv<KW><WinClear>

肷Lb`ɓĂA悤₭I͋CBȂA肷oZ鎞ԂBɒтłɗpӂĂāEEEB<KW><WinClear>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//<ImageLoad 0,BG_01b.bmp>
//<Update Cross,1000>
//wi@Ƌԁ@
//ʁ@PL\
//G@肷@ʊ{@P

<SoundPlay 8,al0436.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
u܁v<KW><WinClear>

yjz
u܁v<KW><WinClear>

ǂ肷ƈꏏɒтHׂB<KW><WinClear>

yjz
uȂ񂩕ɂ肷ƒѐHׂȂāAЂԂ肾ȁv<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0437.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uˁBł͋}łȂv<KW><WinClear>

yjz
uv<KW><WinClear>

ȂƂȂ[邱ƂɂāAI͂肷ƈꏏɐHĂoZ邱ƂɂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_13a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//a128

<Return>


