//------------------------------------------------------
//drViI
//XQS@
//------------------------------------------------------
[top]

// voice07 = sa0008 y񉹁z

<Mov game_day,0924>
<Mov game_time,0000>
//\@@XQSj
//tF[hAEg
<SoundLoad 2,SE067.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@זɂȂȂx̖\̂悤ȉ@s[g
//ʁ@

ꂵEEEB<KW><WinClear>

͂Ȃɂbł̂EEEB<KW><WinClear>

ȂɂȂEEEB<KW><WinClear>

́EEEB<KW><WinClear>

ǂH<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 7,sa0008.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

EEEEEEH<KW><WinClear>

N̐B<KW><WinClear>

̂悤ȉAזĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0009.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

wނxEEEH<KW><WinClear>

ꂪǂ̕Ȃ̂킩ȂBłÍA̕ɕKɂB<KW><WinClear>

//L@Ztwǂɂ́Hx
//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0010.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǂEEEv<KW><WinClear>

EEEH<KW><WinClear>

NH<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0011.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǁAEEÉEEEEEEv<KW><WinClear>

I̖₢͕ĂȂ̂Aׂ̎͂łB<KW><WinClear>

ĂH<KW><WinClear>

悭ĂȂ̂ɁAB<KW><WinClear>

āAôȂ̐AƑOmĂ悤ȉĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0012.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEÉEEEEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0013.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEÉEEEEEEv<KW><WinClear>

yjz
uȂ񂾁Iv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0014.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEv<KW><WinClear>

<SoundFade 2,out,1000>
<SoundInit 2>
<SoundLoad 3,SE067.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@זɂȂȂx̖\̂悤ȉi{[j@s[g

yjz
uI@O͒NȂ񂾁Iv<KW><WinClear>

//zCgAEg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

<SoundFade 3,out,1000>
<SoundInit 3>
//rd@זɂȂȂx̖\̂悤ȉ@~

<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

yjz
u܂܂ȁEEEv<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

ꂵāAȂBNƂ͐ĂāAhB<KW><WinClear>

yjz
u͂EEEv<KW><WinClear>

<SoundLoad 3,SE132.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@ڊo܂v@{^@P

<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~

I͖ڊo܂v~߂āAdŃxbh痣ꂽB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a116

<Return>


