//------------------------------------------------------
//drViI
//XQQ@
//------------------------------------------------------
[top]

// voice06 = no0158 y]z
// voice10 = rk0328 yz

<ImageLoad 0,BG_02a.bmp>
<Update Cross,1000>
//wi@GgXz[i~j@
//ʁ@PL\
//G@]@ʊ{@P

<Image 1,no_01a,>
<Update Cross,500>

yjz
uɂ́v<KW><WinClear>

<SoundPlay 6,no0158.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u̎Ƃ͑̈ȂłHv<KW><WinClear>

yjz
u}\Ȃ񂾁v<KW><WinClear>

//G@]@ʂۂۂ@P

<SoundPlay 6,no0159.ogg>
<Image 1,no_05a,>
<Update Cross,500>
y]z
u[A͑ςłˁB}\͋ŁA̂ق𑖂Ă܂v<KW><WinClear>

yjz
uȂ񂾁v<KW><WinClear>

//G@]@ʊ{@P

<SoundPlay 6,no0160.ogg>
<Image 1,no_01a,>
<Update Cross,500>
y]z
uA΁AwՂłˁBỹNX͂ȂɂȂłHv<KW><WinClear>

yjz
u܂܂ĂȂBɂ͌߂ȂƂȂ݂ǁB]̃NX́Hv<KW><WinClear>

<SoundPlay 6,no0161.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
ũNX܂܂ĂȂłv<KW><WinClear>

yjz
uły݂ˁAwՁv<KW><WinClear>

//G@]@E΂P@P

<SoundPlay 6,no0162.ogg>
<Image 1,no_08a,>
<Update Cross,500>
y]z
u͂Ay݂łBɂ΁ÃNXɂĂv<KW><WinClear>

yjz
uAv<KW><WinClear>

//G@]@ʊ{@P

<SoundPlay 6,no0163.ogg>
<Image 1,no_01a,>
<Update Cross,500>
y]z
uł͎A̎Ƃ̂ł̂ŁEEEv<KW><WinClear>

yjz
uAႠˁv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

yjz
uIOEhɍsȂƂȁEEEBāAv<KW><WinClear>

<SoundFade 0,out,4000>

]̌pUԂƁÂق痧󂪂ɂ₯IɑĂĂB<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 10,rk0328.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
ujNXˁv<KW><WinClear>

yjz
uȁAȂɂv<KW><WinClear>

<SoundPlay 10,rk0329.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uAȂ̂Ƃ낤ˁv<KW><WinClear>

Ȃ񂾂I@ǁAɏoΏoقǗ̎v̂悤ȋCB̓ObƃK}I<KW><WinClear>

āAEEEH<KW><WinClear>

yjz
uAOȂŐȂ񂾁H@͑̈炾v<KW><WinClear>

//G@󐧕@ʋ@P

<SoundPlay 10,rk0330.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
üEEEA܂IHv<KW><WinClear>

yjz
uႠAȂŃIW[WĂ񂾂v<KW><WinClear>

//G@󐧕@ʏł@P

<SoundPlay 10,rk0331.ogg>
<Image 1,rk_06a,>
<Update Cross,500>
yz
ul͂ĂƁEEEv<KW><WinClear>

yjz
uǂȎIv<KW><WinClear>

<SoundPlay 10,rk0332.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uAႠÄƂ͖̂{̂ƂȂ̂Hv<KW><WinClear>

yjz
uE\ĂǂH@ւĂv<KW><WinClear>

<SoundPlay 10,rk0333.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uˁBv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

苎闧ɕāA߂݂ՓI͊B<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a110

<Return>


