//------------------------------------------------------
//drViI
//XQO@[
//------------------------------------------------------
[top]

// voice06 = no0139 y]z
// voice10 = rk0312 yz

<ImageLoad 0,BG_06b.bmp>
<Update Cross,1000>
//wi@}@[
//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0312.ogg>
<Image 1,rk_02a,>
<Update Cross,500>

yz
u}v<KW><WinClear>

yjz
uȂƂ͒mĂ邼BIĊw̐kȂ񂾂ȁv<KW><WinClear>

<SoundPlay 10,rk0313.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
up͂܂肵ĂȂǂˁv<KW><WinClear>

yjz
uAmɂǁEEEv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk0314.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uႠAƂŁv<KW><WinClear>

yjz
úHv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0315.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u{ԂOɁAɓǂޖ{T񂾁Bl͂ЂƂŖ{T̂Dłˁv<KW><WinClear>

yjz
uȂقǁA񎩗RsĂ킯v<KW><WinClear>

<SoundPlay 10,rk0316.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u̒ʂBjNȂɂ{TĂ݂Ƃv<KW><WinClear>

yjz
uv<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

ƕʂāAI͂Ƃ肠ۂ̂ق猩ĂƂɂB<KW><WinClear>

ĂǂދCɂȂ邩킩ȂǁEEEBĂA؂Ă܂œǂދC͂ȂȁAÍB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 6,no0139.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uAyEEEv<KW><WinClear>

<SoundFade 0,out,4000>

yjz
uEEEHv<KW><WinClear>

//G@]@ʊ{@P

<SoundLoad 0,bgm07.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 6,no0140.ogg>
<Image 1,no_01a,>
<Update Cross,500>

y]z
u{؂ɂ炵łHv<KW><WinClear>

UԂƖ]񂪋ߊĂBȂƂŉȂāA肾B<KW><WinClear>

yjz
uFB̕tBIĂ܂{ǂ܂Ȃ񂾁v<KW><WinClear>

<SoundPlay 6,no0141.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
uȂłEEEBłʔ̂܂ATĂ݂̂Ȃłv<KW><WinClear>

yjz
uAEEEv<KW><WinClear>

//G@]@΂P@P

<SoundPlay 6,no0142.ogg>
<Image 1,no_08a,>
<Update Cross,500>
y]z
u͂Aƌyɉ{܂v<KW><WinClear>

yjz
uႠTĂ݂邩v<KW><WinClear>

<SoundPlay 6,no0143.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u͂A撣Ăv<KW><WinClear>

//G@]@E{@P

<SoundPlay 6,no0144.ogg>
<Image 1,no_07a,>
<Update Cross,500>
y]z
uAρBÂ|ȂIv<KW><WinClear>

//G@]@ʊ{@P

<SoundPlay 6,no0145.ogg>
<Image 1,no_01a,>
<Update Cross,500>
y]z
uyAp̂Ŏ炵܂v<KW><WinClear>

yjz
uABႠ܂ˁv<KW><WinClear>

<SoundPlay 6,no0146.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
u͂v<KW><WinClear>

//G@

<ImageInit 1>
<Update Cross,500>

ȂׂȂ悤ɂȂA]͐}očsB<KW><WinClear>

łyȁAޏ́BvȂA΂݂𕂂ׂB<KW><WinClear>

<SoundFade 0,out,4000>

<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<ImageLoad 0,BG_06b.bmp>
<Update Cross,1000>
//wi@}@[
//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0317.ogg>
<Image 1,rk_02a,>
<Update Cross,500>

yz
u҂ˁBl̂ق͏Iv<KW><WinClear>

yjz
u҂тꂽv<KW><WinClear>

<SoundPlay 10,rk0318.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ujN͂Ȃɂ؂肽Hv<KW><WinClear>

yjz
uA؂ĂȂBȂ񂩂̂ȂĂv<KW><WinClear>

//G@󐧕@ʂ@P

<SoundPlay 10,rk0319.ogg>
<Image 1,rk_07a,>
<Update Cross,500>
yz
uA͎cOˁv<KW><WinClear>

]ɂ͈ǁA܂I̐SɃqbg{͖悤B<KW><WinClear>

Ԃ΁AȂɂȂǁÂƂ͎dȂB<KW><WinClear>

yjz
u悵AA邩v<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0320.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uˁB낻AȂƓĂ܂v<KW><WinClear>

yjz
uI@ȎԂIv<KW><WinClear>

vmFāAI͍QĂĉZ邱ƂɂB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a104

<Return>


