//------------------------------------------------------
//drViI
//XQO@[
//]̍Dx@{P
//------------------------------------------------------
[top]

// voice05 = so0681 yz
// voice10 = rk0299 yz

//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@QL\
//G@󐧕@ʋ@Q
//G@󐧕@ʔ΂ށ@QE

<Image 1,rk_02a,E>
<Image 2,so_06a,>
<Update Cross,500>

yjz
u܂ɂ̓I}sȁv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0299.ogg>
<Image 1,rk_10a,E>
<Update Cross,500>
yz
uˁBL~}ɍsƎvȂāv<KW><WinClear>

yjz
uAIĖ{炢ǂނv<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0300.ogg>
<Image 1,rk_08a,E>
<Update Cross,500>
yz
u͈ˁBł{ɍŝHv<KW><WinClear>

//G@󐧕@ʂ@Q

<SoundPlay 5,so0681.ogg>
<Image 2,so_05a,>
<Update Cross,500>
yz
u[A{NAEEEv<KW><WinClear>

yjz
uAAႠȋv<KW><WinClear>

<SoundPlay 5,so0682.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uEEEv<KW><WinClear>

//G@@

<ImageInit 2>
<Update Cross,500>

//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundPlay 10,rk0301.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
usĂƂˁv<KW><WinClear>

yjz
uI@Ačsv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0302.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u͂́AʔȌjŃv<KW><WinClear>

I͗̌ɂāAvԂɐ}ɌB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_06b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//tO
//a101bĂ@a103aa
//ĂȂ@a103ab

<Return>


