//------------------------------------------------------
//drViI
//XQP@
//------------------------------------------------------
[top]

// voice05 = so0676 yz
// voice10 = rk0290 yz

<Mov game_time,0830>
//\@ԁ@WRO

<ImageLoad 0,BG_24a.bmp>
<Update Cross,1000>
//wi@ZX@

ƂłÍAiǂĂB͒󂪌Ȃ̂ŁÃy[XŕBӊOɂꂪyƂƂ킩B<KW><WinClear>

Ab肪Ȃ̂́AƑދBƁAIvĂƁA̎pOɌB<KW><WinClear>

yjz
u[Av<KW><WinClear>

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0290.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
u₠A͂悤jNv<KW><WinClear>

yjz
uA͂悤v<KW><WinClear>

<SoundPlay 10,rk0291.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u͋󂪂Ȃ񂾂ˁBȂ񂾂AfWJ@\̂ȂȂgѓdb݂v<KW><WinClear>

yjz
uI@Ȃ񂩂Aɕv<KW><WinClear>

<SoundPlay 10,rk0292.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ulƂĂARrjłٓ𔃂犄蔢ĂȂ炢ɁAKbJˁv<KW><WinClear>

yjz
uAăJȁBٓɔȂȂāAX̋炪ȂĂȂ؋I@āAȂāBIƋZbgɍlȂȁv<KW><WinClear>

//G@󐧕@ʏ΂@P

<SoundPlay 10,rk0293.ogg>
<Image 1,rk_10a,>
<Update Cross,500>
yz
u͂́Aꂭ炢L~͈ꏏɂ邱ƂĂƂv<KW><WinClear>

yjz
uނAȂ񂩌ԂȂEEEv<KW><WinClear>

//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0294.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uA\΂ˁBL~̕Њꂪv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0676.ogg>
<Image 1,so_02a,>
<Image 2,rk_02a,E>
<Update Cross,500>

yz
u͂[Iv<KW><WinClear>

<SoundPlay 10,rk0295.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u͂悤Av<KW><WinClear>

yjz
u͂悤EEEv<KW><WinClear>

//G@󐧕@ʊ{@Q

<SoundPlay 5,so0677.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
u[񌳋CȂH@ǂ́Hv<KW><WinClear>

yjz
uȂłȂv<KW><WinClear>

//G@󐧕@ʋ΁@QE

<SoundPlay 10,rk0296.ogg>
<Image 2,rk_08a,E>
<Update Cross,500>
yz
uAȂłȂˌjNv<KW><WinClear>

//G@󐧕@ʏ΂Q@Q

<SoundPlay 5,so0678.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u[A{NSzB悩v<KW><WinClear>

yjz
u͂A͒PłȂv<KW><WinClear>

ȊɁAŷyȂ̂ȂbȂAI͊wɌB<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a101

<Return>


