//------------------------------------------------------
//drViI
//XQO@
//------------------------------------------------------
[top]

// voice08 = al0350 y肷z

<Mov game_time,1930>
//\@ԁ@VRO

<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@

ӔтH׏IāAI͂낢łB̂悤ɃoGeB[ԑgĂB<KW><WinClear>

ȃỈŁA炠肷``ƂM悤ȎĂĂB<KW><WinClear>

yjz
uǂ񂾁A肷v<KW><WinClear>

//ʁ@PL\
//G@肷@ʂ@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0350.ogg>
<Image 1,al_03b,>
<Update Cross,500>

y肷z
uAȂɁHv<KW><WinClear>

yjz
uȂ񂩌ȊɌ邯ǁHv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0351.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uȂƂȂEEEv<KW><WinClear>

yjz
uȂ̂H@Ȃ炢ǁEEEv<KW><WinClear>

<SoundPlay 8,al0352.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0353.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
úEEEv<KW><WinClear>

yjz
uHv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0354.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
u󂳂̂ٓEEEǂHv<KW><WinClear>

yjz
uȂ񂾁AȂƕ̂Hv<KW><WinClear>

//G@肷@ʂ@P

<SoundPlay 8,al0355.ogg>
<Image 1,al_03b,>
<Update Cross,500>
y肷z
uȂƂȂBAƎvoEEEv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0356.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uł́EEEv<KW><WinClear>

yjz
uAٓ̂ƂȁEEEv<KW><WinClear>

//I
//ӊOɔ@a097a
//肷̗̂ق@a097b

<Return>


