//------------------------------------------------------
//drViI
//XQO@[
//------------------------------------------------------
[top]

// voice05 = so0668 yz
// voice10 = rk0288 yz
// voice12 = xb0023 ytz

<Mov game_time,1530>
//\@ԁ@RRO
//L@wi@uikĂj
//
<SoundLoad 3,SE006.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>

<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//L@t͗GȂ

<SoundPlay 12,xb0023.ogg>
ytz
u͂A͈ȏłBł͋CĉZĂv<KW><WinClear>

//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uȂixݎԁj
//<ImageLoad 0,BG_09b.bmp>
//<Update Cross,1000>
//wi@@[

yjz
uāAA낤EEEv<KW><WinClear>

//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@QL\
//G@󐧕@ʏ΂Q@Q
//G@󐧕@ʔ΂ށ@QE

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0668.ogg>
<Image 1,so_02a,>
<Image 2,rk_02a,E>
<Update Cross,500>

yz
uA`Iv<KW><WinClear>

<SoundPlay 10,rk0288.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ű͌Cˁv<KW><WinClear>

yjz
uH@̂Ƃv<KW><WinClear>

<SoundPlay 5,so0669.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uA낤悧`v<KW><WinClear>

yjz
u킩v<KW><WinClear>

ÍARlċłB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_24b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//a096

<Return>


