//------------------------------------------------------
//drViI
//XQO@
//肦郋[g̍Bi肦Us\[gj
//------------------------------------------------------
[top]

// voice07 = sa0001 y񉹁z
// voice08 = al0334 y肷z

<Mov game_day,0919>
<Mov game_time,1000>
//\@Eԁ@XPXj
<Mov game_day,0920>
<Mov game_time,0000>
//\@@XQOj
//tF[hAEg
<SoundLoad 2,SE067.ogg>
<SoundLoop 2,Off>
<SoundRun 2,Play>
//rd@זɂȂȂx̖\̂悤ȉ@s[g
//ʁ@

ꂵEEEB<KW><WinClear>

͂Ȃɂbł̂EEEB<KW><WinClear>

ȂɂȂEEEB<KW><WinClear>

́EEEB<KW><WinClear>

ǂH<KW><WinClear>

<SoundLoad 0,bgm11.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0001.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>

yHHHz
uEEEEEEv<KW><WinClear>

EEEEEEH<KW><WinClear>

N̐B<KW><WinClear>

̂悤ȉAזĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0002.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEEEv<KW><WinClear>

wނxEEEH<KW><WinClear>

ꂪǂ̕Ȃ̂킩ȂBłÍA̕ɕKɂB<KW><WinClear>

//L@Ztwǂɂ́Hx
//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0003.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǂEEEv<KW><WinClear>

EEEH<KW><WinClear>

NH<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0004.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uǁAEEÉEEEEEEv<KW><WinClear>

I̖₢͕ĂȂ̂Aׂ̎͂łB<KW><WinClear>

ĂH<KW><WinClear>

悭ĂȂ̂ɁAB<KW><WinClear>

āAôȂ̐AƑOmĂ悤ȉĂB<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0005.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEEÉEEEEEEv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0006.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEÉEEEEEEv<KW><WinClear>

yjz
uȂ񂾁Iv<KW><WinClear>

//L@\ĹHHH<KW><WinClear>

<SoundPlay 7,sa0007.ogg>
//<Image 1,sa_01a,>
//<Update Cross,500>
yHHHz
uEEEv<KW><WinClear>

<SoundFade 2,out,1000>
<SoundInit 2>
<SoundLoad 3,SE067.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@זɂȂȂx̖\̂悤ȉi{[j@s[g

yjz
uI@O͒NȂ񂾁Iv<KW><WinClear>

<SoundFade 0,out,4000>

//zCgAEg

<ChrInit>
<ImageLoad 0,White.bmp>
<Update Cross,1000>

<SoundFade 3,out,500>
<SoundInit 3>
//rd@זɂȂȂx̖\̂悤ȉ@~

<Mov game_time,0800>
//\@ԁ@W
<SoundLoad 2,SE133.ogg>
<SoundLoop 2,On>
<SoundRun 2,Play>
//rd@ڊo܂v@s[g
//tF[hC
<ImageLoad 0,BG_18a.bmp>
<Update Cross,1000>
//wi@ƌj@

yjz
uEEEEEEIv<KW><WinClear>

I͂̊ԂɂAxbh璵ˋNĂBɂB<KW><WinClear>

aĖjGƁAGĂB<KW><WinClear>

yjz
uȂ񂾁H@EEÉv<KW><WinClear>

ڊo܂v̉CɂȂȂقǁAI͕RƂĂBAlĂȂɂ̂킩ȂB<KW><WinClear>

݂ƂAYĂ܂B߂݂AcĂB<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

E<KW><WinClear>

<SoundFade 2,out,1000>
<SoundInit 2>
//rd@ڊo܂v@~


΂炭SĂǁAɕԂċ}ŒւB<KW><WinClear>

Ԃ݂΁A債Ԃ߂킯Ȃ̂킩āA悤₭I͗ƂłB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_14a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@Ƌԁ@

yjz
uςȖ݂EEEv<KW><WinClear>

Œ̂邢B<KW><WinClear>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0334.ogg>
<Image 1,al_01a,>
<Update Cross,500>

y肷z
uAZEEEv<KW><WinClear>

yjz
u܂oZĂȂ̂H@肷ɂĂ͒ȁv<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0335.ogg>
<Image 1,al_05a,>
<Update Cross,500>
y肷z
uƓb̃ACfAŁA܂Ƃ߂ĂQ̒xȂ́v<KW><WinClear>

yjz
uȂقǁAǂŖȊ炵Ă킯v<KW><WinClear>

//G@肷@ځ@P

<SoundPlay 8,al0336.ogg>
<Image 1,al_10a,>
<Update Cross,500>
y肷z
uȂɖɌH@P􂨂ȁEEEv<KW><WinClear>

yjz
uȂɋCɂ邱ƂȂB肳AQVĂƂ͒т͂܂HׂĂȂ̂Hv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0337.ogg>
<Image 1,al_01a,>
<Update Cross,500>
y肷z
uAEEEv<KW><WinClear>

yjz
uƂƂ́AvԂɌZĂ̒HBȂ񂾂ȁv<KW><WinClear>

<SoundPlay 8,al0338.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uȂ́Hv<KW><WinClear>

yjz
u܂AȂƂȂȂ񂾂ǂȁv<KW><WinClear>

//G@肷@ʃe@P

<SoundPlay 8,al0339.ogg>
<Image 1,al_02a,>
<Update Cross,500>
y肷z
uEEEEEEEEEv<KW><WinClear>

yjz
uႠAѐHׂ悤v<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0340.ogg>
<Image 1,al_04a,>
<Update Cross,500>
y肷z
uEEEv<KW><WinClear>

ȊŁAvԂɂӂ葵Ă̒H܂BĂӂŉƂoB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 0,BG_24a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>

//a093

<Return>


