//------------------------------------------------------
//drViI
//XPW@
//肷̍Dx@{P
//------------------------------------------------------
[top]

// voice08 = al0323 y肷z

<ImageLoad 0,BG_14a.bmp>
<Update Cross,1000>
//wi@Ƌԁ@
//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
//ړGtFNg

<ChrInit>
<ImageLoad 0,BG_23a.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@wOiXXj@

yjz
uAσQ[Z^[Iv<KW><WinClear>

悭ȂMāAI̓Q[Z^[Ńq}ׂƂɂB<KW><WinClear>

<SoundFade 0,out,4000>

<Mov game_time,1600>
//\@ԁ@S
<ImageLoad 0,BG_23b.bmp>
<Update Cross,1000>
//wi@wOiXXj@[

yjz
uAEEEv<KW><WinClear>

Q[Z^[Ńq}\ɒׂIAv̂قgĂ܂BƂgI<KW><WinClear>

ȂƂȂKbNƂÍA𗎂ƂȂƂɋA邱ƂɂBƁA܂肷̎pڂɓB<KW><WinClear>

yjz
u[A肷Iv<KW><WinClear>

//ʁ@PL\
//G@肷@ʊ{@P

<SoundLoad 0,bgm06.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0323.ogg>
<Image 1,al_01b,>
<Update Cross,500>

y肷z
uZEEEv<KW><WinClear>

yjz
u܁AIv<KW><WinClear>

//G@肷@ʂ@P

<SoundPlay 8,al0324.ogg>
<Image 1,al_03b,>
<Update Cross,500>
y肷z
uAłEEEv<KW><WinClear>

肷疳ɔ܂グāAI͕oBǂāAɕԂ肷B<KW><WinClear>

//G@肷@ʏ΂@P

<SoundPlay 8,al0325.ogg>
<Image 1,al_04b,>
<Update Cross,500>
y肷z
u肪ƂAZv<KW><WinClear>

yjz
uꂭ炢̎͂ȂƂȁv<KW><WinClear>

<SoundPlay 8,al0326.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u΂ZA͂ȂɂẮHv<KW><WinClear>

yjz
uƃQ[Z^[v<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0327.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uA܂薳ʌ_v<KW><WinClear>

yjz
u悭Ă邠肷ɁA݂Iv<KW><WinClear>

//G@肷@{@P

<SoundPlay 8,al0328.ogg>
<Image 1,al_11b,>
<Update Cross,500>
y肷z
u_v<KW><WinClear>

yjz
u܂Ȃɂ𗊂ނĂȂv<KW><WinClear>

//G@肷@ʊ{@P

<SoundPlay 8,al0329.ogg>
<Image 1,al_01b,>
<Update Cross,500>
y肷z
ûƂłH@ꂭ炢v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundPlay 8,al0330.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uƌvIɎgȂƃ_v<KW><WinClear>

yjz
uEEEv<KW><WinClear>

<SoundPlay 8,al0331.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
u͂A傤ȂȂBƂˁHv<KW><WinClear>

yjz
uzgIH@肷I@Ă邺Iv<KW><WinClear>

//G@肷@ʃe@P

<SoundPlay 8,al0332.ogg>
<Image 1,al_02b,>
<Update Cross,500>
y肷z
uAI@傫ȐŕςȂƂȂłv<KW><WinClear>

yjz
u͂́A߂񂲂߂v<KW><WinClear>

//G@肷@ʍ@P

<SoundPlay 8,al0333.ogg>
<Image 1,al_05b,>
<Update Cross,500>
y肷z
uEEEEEEEEEv<KW><WinClear>

<SoundFade 0,out,4000>

<ChrInit>
<ImageLoad 5,black.bmp>
<Update Cross,1000>

//tF[hAEg


//a091

<Return>


