//------------------------------------------------------
//drViI
//XPU@[
//]̍Dx@{P
//------------------------------------------------------
[top]

// voice05 = so0622 yz
// voice06 = no0081 y]z
// voice10 = rk0260 yz

//L@wi@uixݎԁj
<ImageLoad 0,BG_09b.bmp>
<Update Cross,1000>
//wi@@[
//ʁ@QL\
//G@󐧕@˂@Q
//G@󐧕@ʊ{@QE
<Image 1,so_11a,>
<Image 2,rk_01a,E>
<Update Cross,500>

yjz
u͊蓹ȂŋAv<KW><WinClear>

//G@󐧕@ʂڂ@Q

<SoundPlay 5,so0622.ogg>
<Image 1,so_07a,>
<Update Cross,500>
yz
u킩悧B{NAЂƂŖ{ɍsEEEv<KW><WinClear>

yjz
uȁv<KW><WinClear>

<SoundPlay 5,so0623.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uႠˁA[EEEBv<KW><WinClear>

//G@@
<ChrInit>
<Update Cross,500>

//ʁ@PL\
//G@󐧕@ʋ΁@P

<SoundPlay 10,rk0260.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
uƉzȂƂˁv<KW><WinClear>

yjz
uł傤ȂBꂼꎖ񂾂v<KW><WinClear>

<SoundPlay 10,rk0261.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u܂ˁv<KW><WinClear>

yjz
uႠA邩v<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 10,rk0262.ogg>
<Image 1,rk_01a,>
<Update Cross,500>
yz
uˁv<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
<ChrInit>

//ړGtFNg
<ImageLoad 0,BG_02b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@GgXi~j@[
//ʁ@PL\
//G@󐧕@ʔ΂ށ@P

<SoundPlay 10,rk0263.ogg>
<Image 1,rk_02a,>
<Update Cross,500>
yz
uɂĂAjNƂӂŋAȂċvԂ̂悤ȋCv<KW><WinClear>

yjz
uHv<KW><WinClear>

<SoundPlay 10,rk0264.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ul̗F̕󂪋߂̂ƁA͐SzĂ񂾁v<KW><WinClear>

yjz
u傰ȁB܁Aʂɕ󂵂Ă邱ƂȂǁv<KW><WinClear>

//G@󐧕@ʋ@P

<SoundPlay 10,rk0265.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
uЁAЂǂƂˁAL~́v<KW><WinClear>

yjz
uIƂO̊֌WȂāAȂ񂾁v<KW><WinClear>

//G@󐧕@ʃe@P

<SoundPlay 10,rk0266.ogg>
<Image 1,rk_08a,>
<Update Cross,500>
yz
u挙D̂Ƃcˁv<KW><WinClear>

yjz
uȂłȂHv<KW><WinClear>

//G@󐧕@ʏ΂@P

<SoundPlay 10,rk0267.ogg>
<Image 1,rk_10a,>
<Update Cross,500>
yz
ukBl͂ł̎qDȂ񂾁v<KW><WinClear>

yjz
u̓Iv<KW><WinClear>

<SoundPlay 10,rk0268.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uƂ΂̐|Ă鏗̎qƂˁv<KW><WinClear>

yjz
u|ĂHv<KW><WinClear>

ƁA]񂪂قЎɑ|ĂBς炸yɑ|ĂB<KW><WinClear>

//L@ɏĂ悤ȃGtFNgBoȂ΃tF[hAEg
<SoundFade 0,out,4000>

//ړGtFNg
<ChrInit>
<ImageLoad 0,BG_01b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@@[
//ʁ@PL\
//G@]@ʊ{@P

yjz
u₠A]v<KW><WinClear>

<SoundLoad 0,bgm07.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 6,no0081.ogg>
<Image 1,no_01a,>
<Update Cross,500>
y]z
uAyɂv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@]@ʊ{@Q
//G@󐧕@ʏł@QE

<Image 1,no_01a,>

<SoundPlay 10,rk0269.ogg>
<Image 2,rk_06a,E>
<Update Cross,500>
yz
ujN̒m荇Ȃ̂Hv<KW><WinClear>

//G@]@E{@Q

<SoundPlay 6,no0082.ogg>
<Image 1,no_07a,>
<Update Cross,500>
y]z
úEEEv<KW><WinClear>

yjz
uAΖʂv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0270.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
u͂߂܂āAl͏엧BjNƂ͐eFȂ񂾁v<KW><WinClear>

//G@]@E΂@Q

<SoundPlay 6,no0083.ogg>
<Image 1,no_08a,>
<Update Cross,500>
y]z
u͂߂܂āAԖ]łv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0271.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
ujNɒuȂȁBȉqƒm荇Ȃāv<KW><WinClear>

yjz
u̍sȁBI͉qƒm荇ɂȂ񂾁v<KW><WinClear>

//G@]@Ee@Q

<SoundPlay 6,no0084.ogg>
<Image 1,no_11a,>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

<SoundPlay 10,rk0272.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
uƂŁA܂Ƃ͎v񂾂ǁAjN̔ޏȂˁv<KW><WinClear>

//G@]@ʂӂ@Q

<SoundPlay 6,no0085.ogg>
<Image 1,no_04a,>
<Update Cross,500>
y]z
uAႢ܂BȂ񂩂y̔ޏȂāEEEȂƁEEEEE肦ȂłIv<KW><WinClear>

yjz
uA܂Ŕے肳ƈȁv<KW><WinClear>

//G@]@EK[@Q

<SoundPlay 6,no0086.ogg>
<Image 1,no_12a,>
<Update Cross,500>
y]z
uI@AȂ肶EEEv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0273.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
u͂͂́AʔqˁBjN̒m荇v<KW><WinClear>

//G@]@ʏł@Q

<SoundPlay 6,no0087.ogg>
<Image 1,no_03a,>
<Update Cross,500>
y]z
uEEEEEEv<KW><WinClear>

yjz
u̗RȂAOʔcĂƂv<KW><WinClear>

//G@󐧕@ʊ{@QE

<SoundPlay 10,rk0274.ogg>
<Image 2,rk_01a,E>
<Update Cross,500>
yz
uAˁBƂƂ̒`͈Ⴄ̂ȁv<KW><WinClear>

yjz
uAOԖʔcAvƎvv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0275.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uȂƂˁBꂾƖlς҂݂Ȃv<KW><WinClear>

yjz
u낻F߂Ă񂶂ȂH@ς҂ĂƁv<KW><WinClear>

<SoundPlay 10,rk0276.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ujNF߂̂ȂAlF߂v<KW><WinClear>

yjz
uȂŃIς҂Ȃ񂾂Iv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0277.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
ûƂ͕ɂ̂ˁv<KW><WinClear>

yjz
uI͕ς҂ȂIv<KW><WinClear>

<SoundPlay 10,rk0278.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
u͂͂͂EEEv<KW><WinClear>

yjz
u΂ȁIv<KW><WinClear>

//G@]@ʊ{@Q

<SoundPlay 6,no0088.ogg>
<Image 1,no_01a,>
<Update Cross,500>
y]z
úAӂĒłˁv<KW><WinClear>

//G@󐧕@ʔ΂ށ@QE

<SoundPlay 10,rk0279.ogg>
<Image 2,rk_02a,E>
<Update Cross,500>
yz
uq̍̕tˁBjNƂ͂ƐeFȂ񂾁v<KW><WinClear>

yjz
u[II@ꉏIv<KW><WinClear>

<SoundPlay 6,no0089.ogg>
//<Image 1,no_01a,>
//<Update Cross,500>
y]z
ułÂFBmɌ܂BȂ񂾂A܂łAv<KW><WinClear>

yjz
uAႤ̂ɁEEEv<KW><WinClear>

<SoundPlay 10,rk0280.ogg>
//<Image 1,rk_01a,>
//<Update Cross,500>
yz
ujNA߂قBL~ȂƌAqϓIɂ݂Ėl͒ǂȂ񂾂ˁv<KW><WinClear>

yjz
u͂EEEAMov<KW><WinClear>

//G@]@ʏł@Q

<SoundPlay 6,no0090.ogg>
<Image 1,no_03a,>
<Update Cross,500>
y]z
u͂ȂłBƂɋAċx܂ꂽقłv<KW><WinClear>

yjz
uAAv<KW><WinClear>

//G@󐧕@ʏ΂@QE

<SoundPlay 10,rk0281.ogg>
<Image 2,rk_10a,E>
<Update Cross,500>
yz
uȂeF̖lAjNԂĉƂ܂őĂv<KW><WinClear>

yjz
u₶[IIv<KW><WinClear>

//G@]@ʃrbN@Q
//G@󐧕@ʋ@QE
<Image 1,no_06a,>
<Image 2,rk_05a,E>
<Update Cross,500>

Iׂ͂ĂU؂悤ɁȀꂩ瑖苎B<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a088

<Return>


