//------------------------------------------------------
//drViI
//XPU@
//------------------------------------------------------
[top]

// voice08 = al0266 y肷z

<Mov game_time,2100>
//\@ԁ@X
<ImageLoad 0,BG_14c.bmp>
<Update Cross,1000>
//wi@Ƌԁ@
//ʁ@PL\
//G@肷pW}@ʊ{@P

<SoundLoad 0,bgm10.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 8,al0266.ogg>
<Image 1,al_01d,>
<Update Cross,500>
y肷z
uZ܂CȂ́Hv<KW><WinClear>

yjz
u肷邩H@f悪񂾂ǂv<KW><WinClear>

//G@肷pW}@ʂׂ@P

<SoundPlay 8,al0267.ogg>
<Image 1,al_06d,>
<Update Cross,500>
y肷z
uABǂ|fȂłHv<KW><WinClear>

yjz
uElYĘbv<KW><WinClear>

//G@肷pW}@{@P

<SoundPlay 8,al0268.ogg>
<Image 1,al_11d,>
<Update Cross,500>
y肷z
uΌȂAv<KW><WinClear>

//G@肷pW}@@P

<SoundPlay 8,al0269.ogg>
<Image 1,al_13d,>
<Update Cross,500>
y肷z
uɂZA͔ꂽČĂ񂾂瑁QȂƃ_v<KW><WinClear>

yjz
ủf挩炻v<KW><WinClear>

<SoundPlay 8,al0270.ogg>
//<Image 1,al_01a,>
//<Update Cross,500>
y肷z
uEEEႠAɖ߂ˁv<KW><WinClear>

yjz
uȂ̂Hv<KW><WinClear>

//G@肷pW}@{@P

<SoundPlay 8,al0271.ogg>
<Image 1,al_11d,>
<Update Cross,500>
y肷z
uAΌȂIv<KW><WinClear>

//G@
<ChrInit>
<Update Cross,500>

yjz
uȂɕ|Ȃ̂ɁEEEv<KW><WinClear>

očsĂ܂肷ɋ΂ȂAI̓erɎڂB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a084

<Return>


