//------------------------------------------------------
//drViI
//XPU@[
//------------------------------------------------------
[top]

// voice05 = so0584 yz
// voice06 = no0075 y]z

<ChrInit>
<ImageLoad 0,BG_02b.bmp>
<Update ImageCross,2000,CROSS-R.bmp,Right>
//wi@GgXi~j@[
//ʁ@PL\
//G@󐧕@ʊ{@P

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

<SoundPlay 5,so0584.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
u̗pĂȂ񂾂낤ˁv<KW><WinClear>

yjz
uӊOƑZȁv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0585.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uAł{N͂̂ēĂv<KW><WinClear>

yjz
uH@Ȃ񂾂悻v<KW><WinClear>

<SoundPlay 5,so0586.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uւցAv<KW><WinClear>

yjz
uEEEEEEHv<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 5,so0587.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uA]񂾁I@[A]`Iv<KW><WinClear>

<ChrInit>
<Update Cross,500>

//ʁ@QL\
//G@󐧕@ʊ{@P
//G@]@ʊ{@P

<SoundPlay 6,no0075.ogg>
<Image 1,so_01a,>
<Image 2,no_01a,E>
<Update Cross,500>
y]z
uyAyɂBAłHv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0588.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
uAv<KW><WinClear>

//G@]@E΂P@P

<SoundPlay 6,no0076.ogg>
<Image 2,no_08a,E>
<Update Cross,500>
y]z
uꏏɋA܂ˁB悭đA܂łv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so0589.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uȂEEEv<KW><WinClear>

yjz
uȂɏƂĂ񂾂B܂܉Ƃ߂v<KW><WinClear>

//G@󐧕@[bI@P

<SoundPlay 5,so0590.ogg>
<Image 1,so_15a,>
<Update Cross,500>
yz
uށ[I@[ƂȂĂ̂Ɂv<KW><WinClear>

yjz
uI͏ƂĂȂIv<KW><WinClear>

//G@]@ʂӂ@P

<SoundPlay 6,no0077.ogg>
<Image 2,no_04a,E>
<Update Cross,500>
y]z
uÁAӂƂPJ͗ǂȂłv<KW><WinClear>

//G@󐧕@ʂ@P

<SoundPlay 5,so0591.ogg>
<Image 1,so_05a,>
<Update Cross,500>
yz
uāA[񂪁EEEv<KW><WinClear>

//G@]@EKbJ@P

<SoundPlay 6,no0078.ogg>
<Image 2,no_13a,E>
<Update Cross,500>
y]z
úAƁAƌĂ܂݂łˁv<KW><WinClear>

yjz
uA]񂪍Ă邼v<KW><WinClear>

//G@]@ʏł@P

<SoundPlay 6,no0079.ogg>
<Image 2,no_03a,E>
<Update Cross,500>
y]z
uA͕ʂɁEEEv<KW><WinClear>

//G@󐧕@˂@P

<SoundPlay 5,so0592.ogg>
<Image 1,so_11a,>
<Update Cross,500>
yz
u`A킩悧v<KW><WinClear>

yjz
u悵AႠA邼v<KW><WinClear>

//G@󐧕@ʊ{@P

<SoundPlay 5,so0593.ogg>
<Image 1,so_01a,>
<Update Cross,500>
yz
uAAI@]oCoCIv<KW><WinClear>

//G@]@ʃrbN@P

<SoundPlay 6,no0080.ogg>
<Image 2,no_06a,E>
<Update Cross,500>
y]z
úA͂BCāEEEv<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a082

<Return>


