//------------------------------------------------------
//drViI
//XPU@
//a080tO
//------------------------------------------------------
[top]

// voice10 = rk0250 yz

<Mov game_time,1450>
//\@ԁ@QTO
<ImageLoad 0,BG_08a.bmp>
<Update Cross,1000>
//wi@L@
//ʁ@PL\
//G@󐧕@ʐ^@P

<SoundPlay 10,rk0250.ogg>
<Image 1,rk_12a,>
<Update Cross,500>
yz
ujNI@Iv<KW><WinClear>

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

󂪎ō{[ЎɁAIɖ싅̒\łB|̎Ԃ̂ʂ̕iB<KW><WinClear>

łÃI͈ႤBbɂȂĂwɑ΂āAӂ߂đ|Ȃ΂ȂȂBāA]ĂB<KW><WinClear>

yjz
uAƑ|Ȃƃ_v<KW><WinClear>

//G@󐧕@ʋ@P

<SoundPlay 10,rk0251.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
uǁAǂ񂾂H@̌jN炵ȂȂv<KW><WinClear>

yjz
uƑ|ׂ͂BꂪbɂȂĂwւ̊ӂĂ񂾂v<KW><WinClear>

//G@󐧕@ʏł@P

<SoundPlay 10,rk0252.ogg>
<Image 1,rk_06a,>
<Update Cross,500>
yz
uAjNꂽEEEv<KW><WinClear>

yjz
uقA|邼v<KW><WinClear>

//G@󐧕@ʋ@P

<SoundPlay 10,rk0253.ogg>
<Image 1,rk_05a,>
<Update Cross,500>
yz
uAˁEEEv<KW><WinClear>

|𒣂؂IɁAfȂ痧đ|n߂B<KW><WinClear>

ȃI̗lqA󂪔ȕ\ł݂ĂB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a080

<Return>


