//------------------------------------------------------
//drViI
//XPU@
//------------------------------------------------------
[top]

// voice05 = so0561 yz
// voice12 = xb0017 ytz

<Mov game_time,0905>
//\@ԁ@XT
//
<SoundLoad 3,SE030.ogg>
<SoundLoop 3,Off>
<SoundRun 3,Play>
//rd@̃hAJ鉹@P
//L@wi@uikĂj
<ImageLoad 0,BG_09a.bmp>
<Update Cross,1000>
//wi@@

<SoundLoad 0,bgm09.ogg>
<SoundLoop 0,on>
<SoundRun 0,Play>

yjz
uIv<KW><WinClear>

//L@t̓{CX̂

<SoundPlay 12,xb0017.ogg>
ytz
u͂A邳͒xƁEEEv<KW><WinClear>

yjz
uA݂܂v<KW><WinClear>

//ʁ@PL\
//G@󐧕@ʃK[@P

<SoundPlay 5,so0561.ogg>
<Image 1,so_08a,>
<Update Cross,500>
yz
u[҂Ă悧`Iv<KW><WinClear>

//L@t̓{CX̂

<SoundPlay 12,xb0018.ogg>
ytz
u₳AxƁBς炸xƂ͂ӂꏏłˁBȂƂ܂ŒǂKv͂ȂłHv<KW><WinClear>

//G@󐧕@e@P

<SoundPlay 5,so0562.ogg>
<Image 1,so_12a,>
<Update Cross,500>
yz
uAȂAƂꂿႤ悧v<KW><WinClear>

yjz
uƂƂ낶ȂBIv<KW><WinClear>

//L@t̓{CX̂

<SoundPlay 12,xb0019.ogg>
ytz
uƂ킩ȂA͋C悤Ɂv<KW><WinClear>

yjz
úA͂Iv<KW><WinClear>

//L@t̓{CX̂

<SoundPlay 12,xb0020.ogg>
ytz
u₳AłˁHv<KW><WinClear>

//G@󐧕@ʏ΂Q@P

<SoundPlay 5,so0563.ogg>
<Image 1,so_02a,>
<Update Cross,500>
yz
u͂[BC悤ˁA[v<KW><WinClear>

yjz
uȂ񂩁ASRȂĂȂȂOv<KW><WinClear>

<SoundPlay 5,so0564.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
uH@ȂHv<KW><WinClear>

yjz
u͂A܂EEEv<KW><WinClear>

//L@t̓{CX̂

<SoundPlay 12,xb0021.ogg>
ytz
uׂ͂܂łɂāAӂƂȂB͂gq̎Ԃłv<KW><WinClear>

yjz
uA݂܂Iv<KW><WinClear>

<SoundPlay 5,so0565.ogg>
//<Image 1,so_01a,>
//<Update Cross,500>
yz
u[񑁂낤B搶ɓ{ꂿႤv<KW><WinClear>

yjz
uEEEEEEv<KW><WinClear>

ԂĂ肽ՓɂꂽǁA搶ɂ܂Ă̂ł߂邱ƂɂB<KW><WinClear>

<SoundFade 0,out,4000>

//tF[hAEg
<ChrInit>
<ImageLoad 0,black.bmp>
<Update Cross,1000>

//a078

<Return>


